My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Spear Goblins Bomber Minions Barbarians Hog Rider
Zap
Spear Goblins Bomber Minions
Barbarian Barrel
Spear Goblins Bomber Barbarians Ice Wizard Electro Wizard
The Log
Spear Goblins Bomber Barbarians Hog Rider
Earthquake
Spear Goblins Bomber Barbarians Hog Rider
Arrows
Spear Goblins Bomber Minions
Royal Delivery
Spear Goblins Bomber Minions Barbarians Hog Rider Ice Wizard Electro Wizard
Fireball
Bomber Minions Barbarians Hog Rider Ice Wizard Electro Wizard
Poison
Spear Goblins Bomber Minions Barbarians Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Minions Ice Wizard Fireball Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Minions Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bomber
Minions Hog Rider
Minions
Hog Rider Bomber
Barbarians
Hog Rider
Fireball
Hog Rider Electro Wizard
Hog Rider
Spear Goblins Minions Fireball Bomber Barbarians Electro Wizard
Ice Wizard
Electro Wizard
Fireball Hog Rider

Defense Synergies 0 9

Spear Goblins
Minions Barbarians Ice Wizard Electro Wizard
Bomber
Electro Wizard
Minions
Spear Goblins Ice Wizard Electro Wizard
Barbarians
Spear Goblins
Fireball
Ice Wizard Electro Wizard
Hog Rider
Ice Wizard
Spear Goblins Minions Fireball
Electro Wizard
Spear Goblins Bomber Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Fireball Electro Wizard
Barbarians Bomber Minions Ice Wizard Electro Wizard
Barbarians Bomber Minions Ice Wizard Electro Wizard
Barbarians Bomber Minions Ice Wizard Electro Wizard
Bomber Barbarians Fireball
Fireball Spear Goblins Bomber Minions Ice Wizard Electro Wizard
Minions Electro Wizard Spear Goblins Fireball Ice Wizard
Barbarians Fireball Electro Wizard
Barbarians Minions Ice Wizard
Spear Goblins Bomber Barbarians Ice Wizard Electro Wizard
Minions Barbarians Ice Wizard Electro Wizard Spear Goblins Bomber Fireball
Minions Spear Goblins Fireball Ice Wizard Electro Wizard
Barbarians Bomber Minions Fireball Ice Wizard Electro Wizard
Bomber Fireball Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Bomber Minions Fireball Electro Wizard
Fireball Spear Goblins Bomber Minions Barbarians Ice Wizard Electro Wizard
Spear Goblins Bomber Minions Barbarians Fireball Ice Wizard Electro Wizard
Barbarians Electro Wizard
Bomber Spear Goblins Minions Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Bomber
Barbarians Spear Goblins Minions Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians
Fireball Minions Ice Wizard Electro Wizard
Spear Goblins Minions Barbarians Fireball Ice Wizard Electro Wizard
Barbarians
Electro Wizard Spear Goblins Minions Barbarians Fireball
Barbarians
Minions Barbarians
Barbarians Fireball Electro Wizard
Barbarians Fireball
Bomber Barbarians Fireball
Barbarians Electro Wizard Spear Goblins Bomber Minions Fireball
Minions Bomber Barbarians Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Barbarians Fireball
Bomber Fireball
Fireball Spear Goblins Minions Ice Wizard
Bomber
Fireball Ice Wizard
Fireball
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Minions Fireball
Fireball
Spear Goblins Bomber Fireball
Fireball
Fireball
Bomber Minions
Bomber Fireball Electro Wizard
Bomber Fireball
Minions Fireball
Fireball
Barbarians Fireball
Bomber Fireball Ice Wizard
Fireball Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Ice Wizard Electro Wizard
Electro Wizard Minions Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Spear Goblins Minions Barbarians Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Fireball
Fireball
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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