My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Giant Ice Wizard Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Sparky Lava Hound
Giant Snowball
Mega Minion Hog Rider Lava Hound
Zap
Sparky Lava Hound
Barbarian Barrel
Ice Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Lava Hound
Royal Delivery
Mega Minion Hog Rider Ice Wizard Sparky Lava Hound
Fireball
Mega Minion Hog Rider Ice Wizard Sparky Lava Hound
Poison
Mega Minion Ice Wizard Sparky Lava Hound
Lightning
Ice Golem Mega Minion Ice Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mega Minion Ice Wizard Fireball Hog Rider Giant Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Mega Minion Ice Wizard Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Hog Rider Sparky
Mega Minion
Ice Golem Giant Lava Hound Fireball Sparky
Fireball
Hog Rider Lava Hound Mega Minion Giant Sparky
Hog Rider
Ice Golem Fireball Giant
Giant
Mega Minion Sparky Fireball Hog Rider Ice Wizard
Ice Wizard
Giant
Sparky
Giant Ice Golem Mega Minion Fireball
Lava Hound
Mega Minion Fireball

Defense Synergies 1 6

Ice Golem
Mega Minion Fireball Ice Wizard Sparky
Mega Minion
Ice Golem Ice Wizard Sparky
Fireball
Ice Golem Ice Wizard
Hog Rider
Giant
Ice Wizard
Ice Golem Mega Minion Fireball
Sparky
Ice Golem Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball Sparky
Sparky Mega Minion Ice Wizard
Sparky Mega Minion Ice Wizard
Sparky Mega Minion Ice Wizard
Fireball Sparky
Fireball Mega Minion Ice Wizard
Mega Minion Fireball Ice Wizard
Ice Golem Fireball Sparky
Sparky Ice Wizard
Ice Golem Ice Wizard Sparky
Ice Wizard Ice Golem Mega Minion Fireball
Mega Minion Fireball Ice Wizard
Sparky Fireball Ice Wizard
Fireball Sparky Mega Minion
Sparky
Fireball Sparky
Sparky Fireball
Fireball Mega Minion Ice Wizard
Ice Golem Mega Minion Fireball Ice Wizard
Sparky
Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Sparky
Fireball Ice Golem Mega Minion
Ice Golem Sparky
Ice Golem Fireball Sparky
Sparky
Fireball Ice Golem Ice Wizard
Sparky Ice Golem Mega Minion Fireball Ice Wizard
Sparky
Ice Golem Mega Minion Fireball Sparky
Mega Minion Sparky
Mega Minion Sparky
Fireball
Ice Golem Fireball Sparky
Fireball Sparky
Sparky Ice Golem Mega Minion Fireball
Ice Golem Mega Minion Fireball Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Sparky
Fireball Ice Wizard
Fireball Sparky
Ice Golem Fireball Sparky
Fireball Sparky
Fireball Ice Golem Mega Minion Ice Wizard
Sparky
Fireball Ice Golem Ice Wizard
Fireball
Fireball Sparky
Fireball Sparky
Fireball
Ice Golem Fireball Sparky
Fireball
Ice Golem Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Mega Minion Fireball Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Fireball
Ice Golem Fireball Ice Wizard Sparky
Mega Minion
Fireball Ice Wizard Sparky
Fireball Sparky
Fireball Sparky
Ice Golem Fireball Ice Wizard Sparky
Mega Minion Fireball
Mega Minion Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Mega Minion Ice Wizard
Fireball
Fireball Mega Minion Sparky
Ice Golem Fireball
Fireball Sparky
Mega Minion Sparky
Fireball Sparky
Fireball
Fireball Sparky

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