My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Barbarian Hut Three Musketeers Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Royal Recruits Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Royal Recruits Battle Ram Barbarian Hut Three Musketeers Ice Wizard
The Log
Royal Recruits Battle Ram Barbarian Hut Three Musketeers
Earthquake
Barbarian Hut
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Three Musketeers Ice Wizard
Fireball
Battle Ram Barbarian Hut Three Musketeers Ice Wizard
Poison
Royal Recruits Barbarian Hut Three Musketeers Ice Wizard
Lightning
Battle Ram Barbarian Hut Three Musketeers Ice Wizard
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Battle Ram Barbarian Hut Royal Recruits Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram
Fireball
Golem Battle Ram The Log
Battle Ram
The Log Royal Recruits Fireball Barbarian Hut Three Musketeers
Barbarian Hut
Battle Ram Three Musketeers Ice Wizard
Three Musketeers
Battle Ram Barbarian Hut The Log
Golem
Fireball The Log Ice Wizard
The Log
Battle Ram Fireball Three Musketeers Golem
Ice Wizard
Barbarian Hut Golem

Defense Synergies 1 8

Royal Recruits
The Log Ice Wizard
Fireball
The Log Barbarian Hut Ice Wizard
Battle Ram
Barbarian Hut
Fireball The Log Ice Wizard
Three Musketeers
The Log
Golem
The Log
Fireball Royal Recruits Barbarian Hut Three Musketeers Ice Wizard
Ice Wizard
Royal Recruits Fireball Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits Fireball The Log
Barbarian Hut Royal Recruits Three Musketeers The Log Ice Wizard
Barbarian Hut Three Musketeers Royal Recruits Ice Wizard
Royal Recruits Barbarian Hut Three Musketeers Ice Wizard
Royal Recruits Fireball The Log
Fireball The Log Ice Wizard
Three Musketeers Fireball Barbarian Hut Ice Wizard
Barbarian Hut Royal Recruits Fireball The Log
Barbarian Hut Three Musketeers Royal Recruits Ice Wizard
Royal Recruits Ice Wizard
Ice Wizard Royal Recruits Fireball The Log
Three Musketeers Fireball Barbarian Hut Ice Wizard
Royal Recruits Barbarian Hut Fireball Three Musketeers The Log Ice Wizard
Fireball Barbarian Hut Three Musketeers Royal Recruits The Log
Royal Recruits Barbarian Hut Three Musketeers
Barbarian Hut Royal Recruits Fireball Three Musketeers The Log
Barbarian Hut Three Musketeers Royal Recruits Fireball
Fireball Royal Recruits Barbarian Hut Three Musketeers The Log Ice Wizard
The Log Royal Recruits Fireball Barbarian Hut Ice Wizard
Barbarian Hut Royal Recruits Three Musketeers
Royal Recruits Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Fireball
Fireball The Log
Royal Recruits Barbarian Hut The Log
Royal Recruits Fireball Barbarian Hut The Log
Royal Recruits Barbarian Hut Three Musketeers
Fireball Three Musketeers Ice Wizard
Royal Recruits Fireball Barbarian Hut Ice Wizard
Royal Recruits Barbarian Hut
Royal Recruits Fireball Barbarian Hut The Log
Royal Recruits Barbarian Hut Three Musketeers
Royal Recruits
Royal Recruits Fireball The Log
Royal Recruits Fireball Barbarian Hut Three Musketeers
Royal Recruits Fireball Barbarian Hut Three Musketeers
Royal Recruits Fireball Barbarian Hut Three Musketeers The Log
Royal Recruits Fireball Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Barbarian Hut The Log
Fireball The Log Ice Wizard
Fireball Barbarian Hut The Log
Royal Recruits Fireball Barbarian Hut The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Barbarian Hut Ice Wizard
Fireball The Log
Fireball Three Musketeers
Royal Recruits Fireball The Log
Fireball
Fireball Barbarian Hut Three Musketeers The Log
Fireball
Fireball Barbarian Hut The Log
Fireball Barbarian Hut Three Musketeers The Log
Royal Recruits Fireball Barbarian Hut Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball Barbarian Hut The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Royal Recruits Fireball Barbarian Hut
Fireball Three Musketeers Ice Wizard
The Log Fireball
Fireball Three Musketeers
The Log Fireball
Fireball
Royal Recruits Three Musketeers
Royal Recruits Fireball The Log
Fireball
Royal Recruits Fireball The Log

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