My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Royal Hogs
Zap
Tombstone Royal Hogs
Barbarian Barrel
Tombstone Valkyrie Royal Hogs Ice Wizard
The Log
Tombstone Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Ice Wizard
Fireball
Tombstone Royal Hogs Ice Wizard
Poison
Tombstone Royal Hogs Ice Wizard
Lightning
Tombstone Valkyrie Ice Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rocket Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Ice Wizard Valkyrie Poison Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Tornado Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Royal Hogs Tornado
Royal Hogs
Valkyrie Poison The Log
Rocket
Tornado
Tornado
Rocket Valkyrie Poison The Log Ice Wizard
Poison
Royal Hogs Tornado The Log
The Log
Royal Hogs Tornado Poison
Ice Wizard
Tornado

Defense Synergies 2 12

Tombstone
Rocket Poison Ice Wizard
Valkyrie
Tornado The Log Ice Wizard
Royal Hogs
Rocket
Tornado Tombstone The Log
Tornado
Rocket Ice Wizard Valkyrie Poison The Log
Poison
Tombstone Tornado The Log Ice Wizard
The Log
Valkyrie Rocket Tornado Poison Ice Wizard
Ice Wizard
Tornado Tombstone Valkyrie Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Valkyrie The Log
Tombstone Valkyrie The Log Ice Wizard
Rocket Tornado Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie Rocket Tornado Poison The Log
Tornado The Log Valkyrie Ice Wizard
Rocket Tornado Tombstone Poison Ice Wizard
Rocket Valkyrie Poison The Log
Tombstone Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Tombstone Tornado The Log
Tornado Poison Ice Wizard
Tombstone Valkyrie Rocket The Log Ice Wizard
Valkyrie Rocket Tombstone Tornado Poison The Log
Tombstone
Rocket Tornado The Log
Tombstone Valkyrie Tornado Poison
Tombstone Valkyrie Tornado The Log Ice Wizard
Valkyrie Tornado Poison The Log Tombstone Ice Wizard
Tornado
Valkyrie Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Poison Valkyrie Rocket The Log
Tombstone Valkyrie Rocket The Log
Valkyrie Rocket Tornado The Log
Tombstone Valkyrie
Rocket Poison Tornado Ice Wizard
Rocket Tombstone Valkyrie Ice Wizard
Valkyrie
Rocket Tombstone Valkyrie Tornado Poison The Log
Tombstone
Tombstone Valkyrie
Rocket Valkyrie Tornado Poison The Log
Rocket Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie Rocket Tornado Poison The Log
Valkyrie Poison The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket The Log
Poison Tornado The Log Ice Wizard
Rocket Poison The Log
Valkyrie Rocket Poison The Log
Rocket Poison Valkyrie The Log
Poison Rocket Tornado Ice Wizard
Tornado Poison The Log
Poison The Log Tornado Ice Wizard
Poison The Log Tornado
Rocket Tornado Poison
Rocket Poison Valkyrie Tornado The Log
Poison Rocket Tornado
Rocket Poison The Log
Rocket Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket
Rocket Poison The Log
Rocket Valkyrie Tornado Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket Tornado The Log
Rocket Poison The Log
Tornado Poison The Log Valkyrie Ice Wizard
Poison The Log Tornado Ice Wizard
Tornado Poison The Log
Rocket Poison Tornado The Log
Poison Tornado Ice Wizard
Rocket Poison
Poison Rocket The Log
Rocket Poison
Rocket Poison The Log
Tombstone Rocket
Rocket Poison Tornado Ice Wizard
The Log
Poison Valkyrie Rocket
The Log Poison
Rocket Tornado Poison
Rocket Tornado Poison The Log
Rocket Tornado Poison
Poison Rocket Tornado The Log

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