My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians
Zap
Inferno Tower Prince
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wizard Ice Wizard
The Log
Barbarians Prince
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Prince Ice Wizard
Fireball
Barbarians Inferno Tower Wizard Ice Wizard
Poison
Barbarians Inferno Tower Wizard Ice Wizard
Lightning
Valkyrie Inferno Tower Wizard Prince Ice Wizard
Rocket
Barbarians Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Freeze Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Valkyrie Freeze Barbarians Inferno Tower Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Valkyrie Freeze Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Wizard
Inferno Tower
Wizard
Valkyrie Prince
Rocket
Freeze
Prince
Valkyrie Wizard Ice Wizard
Ice Wizard
Prince

Defense Synergies 0 11

Barbarians
Valkyrie
Inferno Tower Wizard Freeze Prince Ice Wizard
Inferno Tower
Valkyrie Prince Ice Wizard
Wizard
Valkyrie Freeze Prince Ice Wizard
Rocket
Freeze
Valkyrie Wizard
Prince
Valkyrie Inferno Tower Wizard Ice Wizard
Ice Wizard
Valkyrie Inferno Tower Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Wizard
Barbarians Inferno Tower Valkyrie Prince Ice Wizard
Barbarians Inferno Tower Rocket Prince Valkyrie Freeze Ice Wizard
Barbarians Inferno Tower Prince Valkyrie Ice Wizard
Barbarians Valkyrie Rocket Prince
Freeze Valkyrie Ice Wizard
Inferno Tower Rocket Wizard Freeze Ice Wizard
Rocket Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Prince Ice Wizard
Barbarians Valkyrie Inferno Tower Prince Ice Wizard
Barbarians Valkyrie Ice Wizard Wizard Freeze
Inferno Tower Wizard Ice Wizard
Barbarians Inferno Tower Prince Valkyrie Wizard Rocket Freeze Ice Wizard
Valkyrie Wizard Rocket Barbarians Freeze Prince
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Rocket Freeze Prince
Barbarians Wizard Valkyrie Inferno Tower Prince
Barbarians Valkyrie Wizard Prince Ice Wizard
Valkyrie Wizard Freeze Barbarians Ice Wizard
Barbarians Inferno Tower Prince
Valkyrie Wizard Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower Prince
Valkyrie Wizard Rocket Prince
Barbarians Valkyrie Inferno Tower Rocket Prince
Valkyrie Rocket Prince Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Prince
Wizard Rocket Freeze Ice Wizard
Rocket Prince Barbarians Valkyrie Inferno Tower Ice Wizard
Inferno Tower Barbarians Valkyrie Prince
Rocket Freeze Barbarians Valkyrie Inferno Tower Prince
Inferno Tower Barbarians
Barbarians Valkyrie Inferno Tower Prince
Rocket Barbarians Valkyrie Prince
Barbarians Rocket Prince Valkyrie Inferno Tower Wizard
Wizard Barbarians Valkyrie
Barbarians Inferno Tower Valkyrie Rocket Freeze Prince
Valkyrie Barbarians Inferno Tower Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze
Ice Wizard
Rocket
Barbarians Valkyrie Rocket Freeze Prince
Wizard Rocket Valkyrie
Wizard Rocket Freeze Ice Wizard
Wizard
Wizard Freeze Ice Wizard
Wizard
Rocket Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket
Rocket
Rocket Freeze
Prince
Rocket Wizard
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket Barbarians
Freeze Valkyrie Wizard Ice Wizard
Wizard Ice Wizard
Wizard Prince
Rocket
Wizard Ice Wizard
Rocket Wizard Freeze
Wizard Rocket
Rocket Freeze
Prince
Rocket Wizard
Barbarians Rocket Freeze Prince
Rocket Wizard Ice Wizard
Freeze
Valkyrie Wizard Rocket Prince
Wizard
Rocket
Prince
Rocket Freeze
Rocket
Rocket Freeze Prince

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