My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Rascals Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde Clone
Giant Snowball
Spear Goblins Minions Minion Horde Clone
Zap
Spear Goblins Minions Minion Horde Clone
Barbarian Barrel
Spear Goblins Rascals Wizard Clone Ice Wizard
The Log
Spear Goblins Rascals Clone
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Minions Minion Horde Rascals Clone
Royal Delivery
Spear Goblins Minions Minion Horde Rascals Wizard Clone Ice Wizard
Fireball
Minions Minion Horde Rascals Wizard Clone Ice Wizard
Poison
Spear Goblins Minions Minion Horde Rascals Wizard Clone Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Minion Horde Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Clone Ice Wizard Minion Horde Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Clone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Rascals
Zap
Spear Goblins Minions Minion Horde Ice Wizard
Minions
Zap Rascals Clone
Minion Horde
Zap Rascals Clone
Rascals
Spear Goblins Minions Minion Horde
Wizard
Clone
Minions Minion Horde
Ice Wizard
Zap

Defense Synergies 0 11

Spear Goblins
Zap Minions Rascals Ice Wizard
Zap
Spear Goblins Minions Minion Horde Rascals Ice Wizard
Minions
Spear Goblins Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Rascals
Spear Goblins Zap
Wizard
Ice Wizard
Clone
Ice Wizard
Spear Goblins Zap Minions Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Minion Horde Wizard
Minion Horde Zap Minions Rascals Ice Wizard
Minion Horde Minions Rascals Ice Wizard
Minion Horde Minions Rascals Ice Wizard
Spear Goblins Zap Minions Rascals Ice Wizard
Minions Minion Horde Spear Goblins Zap Rascals Wizard Ice Wizard
Zap Rascals
Minion Horde Minions Rascals Ice Wizard
Spear Goblins Minion Horde Rascals Ice Wizard
Minions Minion Horde Ice Wizard Spear Goblins Zap Rascals Wizard
Minions Minion Horde Spear Goblins Zap Rascals Wizard Ice Wizard
Minion Horde Zap Minions Rascals Wizard Ice Wizard
Wizard Zap Minions Minion Horde Rascals
Minion Horde Rascals
Minion Horde Zap Rascals
Minion Horde Wizard Minions Rascals
Spear Goblins Zap Minions Minion Horde Rascals Wizard Ice Wizard
Zap Wizard Spear Goblins Minions Rascals Ice Wizard
Rascals Wizard Spear Goblins Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap
Zap Wizard
Spear Goblins Zap Minions Minion Horde Rascals
Zap Minion Horde Rascals
Minion Horde Rascals
Wizard Zap Minions Minion Horde Rascals Ice Wizard
Rascals Spear Goblins Minions Minion Horde Ice Wizard
Minion Horde Rascals
Zap Minion Horde Spear Goblins Minions
Minion Horde
Minions Minion Horde Rascals
Zap
Rascals Minion Horde Wizard
Wizard Minion Horde Rascals
Rascals Spear Goblins Zap Minions Minion Horde
Minions Zap Minion Horde Rascals Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals
Zap Ice Wizard
Minion Horde
Rascals
Wizard Zap Minion Horde
Wizard Spear Goblins Zap Minions Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minions Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minions Minion Horde
Zap
Spear Goblins Zap Minion Horde Wizard
Minion Horde Wizard
Minions Minion Horde
Zap Wizard
Zap Wizard
Minions Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Ice Wizard
Minion Horde
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard Ice Wizard
Zap Minions Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Spear Goblins Minions
Zap Wizard Ice Wizard
Minion Horde Rascals Wizard
Zap Wizard
Zap
Minion Horde
Zap Minions Minion Horde Rascals
Zap
Zap

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