My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Witch
Zap
Royal Giant Witch
Barbarian Barrel
Tesla Barbarians Witch Ice Wizard
The Log
Barbarians Royal Giant Witch
Earthquake
Tesla Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Ice Wizard
Fireball
Tesla Barbarians Witch Ice Wizard
Poison
Barbarians Witch Ice Wizard
Lightning
Tesla Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Tesla Fireball Barbarians Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Tesla Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Witch Ice Wizard
Tesla
Barbarians
Royal Giant
Fireball Lightning Ice Wizard Zap Witch
Fireball
Zap Royal Giant
Witch
Zap Royal Giant
Lightning
Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 7

Zap
Fireball Tesla Barbarians Witch Ice Wizard
Tesla
Zap Fireball
Barbarians
Zap
Royal Giant
Fireball
Zap Tesla Ice Wizard
Witch
Zap Ice Wizard
Lightning
Ice Wizard
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Fireball
Barbarians Zap Tesla Witch Ice Wizard
Tesla Barbarians Witch Lightning Ice Wizard
Tesla Barbarians Witch Ice Wizard
Lightning Barbarians Fireball
Fireball Zap Tesla Ice Wizard
Tesla Lightning Zap Fireball Witch Ice Wizard
Lightning Zap Tesla Barbarians Fireball
Tesla Barbarians Witch Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Witch Ice Wizard Zap Tesla Fireball
Tesla Zap Fireball Witch Ice Wizard
Tesla Barbarians Zap Fireball Witch Lightning Ice Wizard
Fireball Zap Tesla Barbarians Witch
Barbarians Tesla
Barbarians Zap Tesla Fireball Lightning
Tesla Barbarians Fireball Witch
Tesla Fireball Zap Barbarians Witch Ice Wizard
Zap Witch Tesla Barbarians Fireball Ice Wizard
Barbarians Tesla
Tesla Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball Witch
Fireball Zap Tesla Lightning
Barbarians Zap Witch Lightning
Lightning Zap Tesla Barbarians Fireball
Barbarians Tesla Witch
Fireball Zap Tesla Witch Ice Wizard
Tesla Barbarians Fireball Witch Lightning Ice Wizard
Tesla Barbarians
Zap Lightning Barbarians Fireball Witch
Witch Tesla Barbarians
Tesla Barbarians Witch
Lightning Zap Barbarians Fireball
Barbarians Lightning Tesla Fireball Witch
Tesla Barbarians Fireball Witch
Tesla Barbarians Witch Zap Fireball Lightning
Zap Tesla Barbarians Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Zap Ice Wizard
Lightning Fireball
Lightning Barbarians Fireball
Fireball Zap
Fireball Zap Witch Ice Wizard
Witch
Fireball Zap Lightning Ice Wizard
Fireball Zap Lightning
Lightning Fireball
Lightning Zap Fireball
Fireball Lightning Zap
Lightning Fireball
Lightning Fireball
Lightning Zap Fireball
Lightning Zap Fireball Witch
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball
Lightning Zap Fireball Witch
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Barbarians Fireball
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Witch Lightning Ice Wizard
Fireball Lightning Zap Witch
Fireball Lightning Zap
Lightning Zap Fireball Witch Ice Wizard
Zap Lightning Fireball Witch
Lightning Fireball
Lightning Zap Fireball
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Barbarians Fireball Witch
Fireball Lightning Zap Witch Ice Wizard
Fireball
Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball
Zap Fireball Witch Lightning
Zap Fireball Witch Lightning
Lightning Zap Fireball Witch

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