My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Prince
Giant Snowball
Fire Spirit Minions Mega Minion Royal Hogs
Zap
Fire Spirit Minions Royal Hogs Prince Goblin Giant
Barbarian Barrel
Fire Spirit Royal Hogs Ice Wizard
The Log
Fire Spirit Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Fire Spirit Minions Royal Hogs
Royal Delivery
Fire Spirit Minions Mega Minion Royal Hogs Prince Ice Wizard
Fireball
Minions Mega Minion Royal Hogs Ice Wizard
Poison
Minions Mega Minion Royal Hogs Ice Wizard
Lightning
Mega Minion Prince Ice Wizard
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Mega Minion Ice Wizard Royal Hogs Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Mega Minion

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Royal Hogs Prince Goblin Giant
Minions
Royal Hogs Prince Goblin Giant
Mega Minion
Goblin Giant Fire Spirit
Royal Hogs
Fire Spirit Minions The Log
Prince
Fire Spirit Minions The Log Ice Wizard
Goblin Giant
Mega Minion Fire Spirit Minions The Log Ice Wizard
The Log
Royal Hogs Prince Goblin Giant
Ice Wizard
Prince Goblin Giant

Defense Synergies 1 10

Fire Spirit
The Log
Minions
Prince Goblin Giant The Log Ice Wizard
Mega Minion
The Log Ice Wizard
Royal Hogs
Prince
The Log Minions Ice Wizard
Goblin Giant
Minions The Log
The Log
Prince Fire Spirit Minions Mega Minion Goblin Giant Ice Wizard
Ice Wizard
Minions Mega Minion Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Goblin Giant The Log
Minions Mega Minion Prince The Log Ice Wizard
Prince Fire Spirit Minions Mega Minion Ice Wizard
Prince Minions Mega Minion Ice Wizard
Prince The Log
The Log Fire Spirit Minions Mega Minion Ice Wizard
Minions Mega Minion Fire Spirit Ice Wizard
Goblin Giant The Log
Minions Prince Ice Wizard
Fire Spirit Prince Ice Wizard
Minions Ice Wizard Mega Minion Goblin Giant The Log
Minions Mega Minion Ice Wizard
Prince Fire Spirit Minions The Log Ice Wizard
Fire Spirit Minions Mega Minion Prince The Log
Prince
Prince The Log
Minions Prince
Fire Spirit Minions Mega Minion Prince The Log Ice Wizard
The Log Fire Spirit Minions Mega Minion Ice Wizard
Prince
Fire Spirit Minions Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Mega Minion Prince The Log
Minions Prince Goblin Giant The Log
Prince Goblin Giant The Log
Prince Goblin Giant
Fire Spirit Minions Goblin Giant Ice Wizard
Prince Minions Mega Minion Goblin Giant Ice Wizard
Prince Goblin Giant
Minions Mega Minion Prince The Log
Mega Minion Goblin Giant
Minions Mega Minion Prince
Prince Goblin Giant The Log
Prince Goblin Giant
Minions Mega Minion Prince Goblin Giant The Log
Minions Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
Goblin Giant The Log
Prince The Log
Fire Spirit The Log
Fire Spirit Minions Mega Minion Goblin Giant Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Wizard
The Log
Fire Spirit Minions Prince
Prince The Log
Fire Spirit
Fire Spirit The Log
Minions
Prince The Log
The Log
The Log
Minions
Fire Spirit Mega Minion Prince The Log
Fire Spirit The Log
Minions Prince The Log
Prince The Log
The Log
The Log Fire Spirit Ice Wizard
Mega Minion
The Log Ice Wizard
Prince The Log
The Log
Fire Spirit Ice Wizard
Minions Mega Minion
Mega Minion
The Log
Prince
The Log
Fire Spirit Minions Prince
Fire Spirit Mega Minion Ice Wizard
The Log
Mega Minion Prince
The Log
Mega Minion Prince
Minions The Log
Prince Goblin Giant The Log

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