My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Barbarians Minion Horde Three Musketeers Miner
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers Ice Wizard
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Three Musketeers P.E.K.K.A Miner Ice Wizard
Fireball
Barbarians Minion Horde Elixir Collector Three Musketeers Ice Wizard
Poison
Barbarians Minion Horde Elixir Collector Three Musketeers Ice Wizard
Lightning
Elixir Collector Three Musketeers Ice Wizard
Rocket
Barbarians Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Barbarians Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Ice Wizard Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Minion Horde Three Musketeers Ice Wizard
Barbarians
Minion Horde
Miner Zap
Elixir Collector
Three Musketeers
Zap Miner
P.E.K.K.A
Zap Ice Wizard
Miner
Zap Minion Horde Three Musketeers
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 9

Zap
Barbarians Minion Horde Three Musketeers P.E.K.K.A Miner Ice Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Ice Wizard
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Zap Ice Wizard
Miner
Zap
Ice Wizard
Zap Minion Horde P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde P.E.K.K.A Zap Three Musketeers Ice Wizard
Barbarians Minion Horde Three Musketeers P.E.K.K.A Ice Wizard
Barbarians Minion Horde Three Musketeers P.E.K.K.A Ice Wizard
Barbarians P.E.K.K.A
Zap Ice Wizard
Minion Horde Three Musketeers Zap Ice Wizard
Zap Barbarians P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A Ice Wizard
Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Zap
Minion Horde Three Musketeers Zap Ice Wizard
Barbarians Minion Horde P.E.K.K.A Zap Three Musketeers Ice Wizard
Three Musketeers Zap Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Zap Three Musketeers P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Zap Barbarians Minion Horde Three Musketeers Ice Wizard
Zap Barbarians Ice Wizard
Barbarians P.E.K.K.A Three Musketeers
Barbarians Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Miner
Barbarians P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Zap Minion Horde Three Musketeers Ice Wizard
P.E.K.K.A Barbarians Minion Horde Ice Wizard
P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde Three Musketeers
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Zap Minion Horde Three Musketeers P.E.K.K.A
Zap Barbarians Minion Horde P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner Ice Wizard
Minion Horde Miner
Barbarians
Zap Minion Horde
Zap Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Miner Zap
Minion Horde Three Musketeers
Miner Zap Minion Horde
Zap
Three Musketeers Miner
Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Zap Three Musketeers
Zap Miner
Minion Horde
Zap Barbarians Minion Horde
Zap Ice Wizard
Minion Horde
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Zap Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Barbarians
Zap Three Musketeers Ice Wizard
Miner Minion Horde Three Musketeers
Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde
Zap
Zap Miner

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