My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Musketeer Graveyard
Zap
Bomber Graveyard
Barbarian Barrel
Bomber Musketeer Ice Wizard Graveyard
The Log
Bomber Musketeer Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Musketeer P.E.K.K.A Ice Wizard Graveyard
Fireball
Bomber Musketeer Ice Wizard
Poison
Bomber Musketeer Ice Wizard Graveyard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Fireball Musketeer Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Graveyard
Zap
Arrows Fireball P.E.K.K.A Graveyard Bomber Musketeer Ice Wizard
Arrows
Zap Fireball P.E.K.K.A Graveyard
Fireball
Zap Arrows Graveyard
Musketeer
Zap P.E.K.K.A Graveyard
P.E.K.K.A
Zap Arrows Bomber Musketeer Ice Wizard Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Arrows Fireball Bomber Musketeer P.E.K.K.A Ice Wizard

Defense Synergies 1 13

Bomber
Zap P.E.K.K.A
Zap
Fireball Bomber Arrows Musketeer P.E.K.K.A Ice Wizard
Arrows
Zap Fireball P.E.K.K.A Ice Wizard
Fireball
Zap Arrows Musketeer Ice Wizard
Musketeer
Zap Fireball P.E.K.K.A
P.E.K.K.A
Bomber Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Arrows Fireball P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer
P.E.K.K.A Bomber Zap Musketeer Ice Wizard
P.E.K.K.A Bomber Musketeer Ice Wizard
P.E.K.K.A Bomber Musketeer Ice Wizard
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Bomber Zap Musketeer Ice Wizard
Musketeer Zap Arrows Fireball Ice Wizard
Zap Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Ice Wizard
Bomber Musketeer Ice Wizard
Ice Wizard Bomber Zap Arrows Fireball Musketeer
Arrows Musketeer Zap Fireball Ice Wizard
P.E.K.K.A Bomber Zap Fireball Musketeer Ice Wizard
Bomber Fireball Zap Arrows P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bomber Arrows Fireball Musketeer P.E.K.K.A
Arrows Fireball Bomber Zap Musketeer Ice Wizard
Zap Arrows Bomber Fireball Musketeer Ice Wizard
P.E.K.K.A Musketeer
Bomber Arrows Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Bomber Zap Arrows Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer
Arrows Fireball Zap Musketeer Ice Wizard
P.E.K.K.A Fireball Musketeer Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball
Bomber Fireball Musketeer
Bomber Zap Fireball Musketeer P.E.K.K.A
Arrows Bomber Zap Fireball Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer Ice Wizard
Arrows Fireball
Arrows Fireball Musketeer
Bomber Fireball Zap Arrows
Arrows Fireball Zap Musketeer Ice Wizard
Bomber Arrows Musketeer
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap
Fireball Musketeer
Zap Arrows Fireball Musketeer
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Bomber Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Zap Arrows Fireball Musketeer
Bomber Zap Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Bomber Fireball Ice Wizard
Arrows Fireball Zap Musketeer Ice Wizard
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Fireball
Bomber Zap Arrows Fireball Musketeer
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Fireball Musketeer
Fireball Zap Arrows Musketeer Ice Wizard
Arrows Fireball
Fireball Musketeer
Arrows Bomber Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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