My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Miner Inferno Dragon Night Witch
Zap
Fire Spirit Prince Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Ice Wizard Magic Archer Night Witch
The Log
Fire Spirit Prince
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Prince Miner Ice Wizard Inferno Dragon Magic Archer Night Witch
Fireball
Ice Wizard Inferno Dragon Magic Archer Night Witch
Poison
Ice Wizard Magic Archer Night Witch
Lightning
Prince Ice Wizard Inferno Dragon Magic Archer Night Witch
Rocket
Prince Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Miner Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Ice Wizard Inferno Dragon Magic Archer Night Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Miner Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Prince Inferno Dragon
Zap
Prince Miner Fire Spirit Ice Wizard Magic Archer Night Witch
Prince
Zap Fire Spirit Miner Ice Wizard Magic Archer
Miner
Fire Spirit Zap Prince Inferno Dragon Magic Archer
Ice Wizard
Zap Prince
Inferno Dragon
Fire Spirit Miner
Magic Archer
Zap Prince Miner
Night Witch
Zap

Defense Synergies 0 12

Fire Spirit
Zap
Zap
Fire Spirit Prince Miner Ice Wizard Inferno Dragon Magic Archer Night Witch
Prince
Zap Ice Wizard Magic Archer
Miner
Zap
Ice Wizard
Zap Prince Inferno Dragon Night Witch
Inferno Dragon
Zap Ice Wizard
Magic Archer
Zap Prince Night Witch
Night Witch
Zap Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Inferno Dragon Zap Prince Ice Wizard Night Witch
Prince Fire Spirit Ice Wizard Inferno Dragon Night Witch
Prince Inferno Dragon Night Witch Ice Wizard
Prince
Fire Spirit Zap Ice Wizard Magic Archer Night Witch
Inferno Dragon Fire Spirit Zap Ice Wizard Magic Archer Night Witch
Zap Magic Archer
Inferno Dragon Prince Ice Wizard Night Witch
Fire Spirit Prince Miner Ice Wizard Night Witch
Ice Wizard Zap Magic Archer Night Witch
Inferno Dragon Zap Ice Wizard Magic Archer Night Witch
Prince Night Witch Fire Spirit Zap Ice Wizard
Fire Spirit Zap Prince Magic Archer Night Witch
Inferno Dragon Prince
Zap Prince Inferno Dragon
Prince Night Witch
Fire Spirit Zap Prince Ice Wizard Magic Archer Night Witch
Zap Fire Spirit Ice Wizard Inferno Dragon Magic Archer
Prince Inferno Dragon
Fire Spirit Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Prince Miner Inferno Dragon Magic Archer
Zap Prince
Prince Zap Night Witch
Prince Inferno Dragon Night Witch
Fire Spirit Zap Ice Wizard Magic Archer
Prince Ice Wizard Night Witch
Prince Inferno Dragon
Zap Prince Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Prince
Zap Prince
Prince Night Witch
Magic Archer
Zap Prince Inferno Dragon Magic Archer Night Witch
Zap Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Miner Ice Wizard Magic Archer
Miner Magic Archer
Prince
Fire Spirit Zap Magic Archer
Fire Spirit Zap Ice Wizard Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Ice Wizard Magic Archer
Miner Zap
Fire Spirit Prince Night Witch
Miner Zap Prince Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Miner Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Night Witch
Fire Spirit Zap Prince Magic Archer
Fire Spirit Zap Miner Magic Archer
Prince Magic Archer Night Witch
Prince
Zap
Zap Fire Spirit Ice Wizard Magic Archer
Inferno Dragon
Miner Zap Ice Wizard Magic Archer
Zap Prince Miner Magic Archer
Miner Zap Magic Archer
Fire Spirit Zap Ice Wizard Magic Archer Night Witch
Zap
Night Witch
Zap Miner Magic Archer Night Witch
Zap Magic Archer
Prince
Magic Archer
Zap Fire Spirit Prince Magic Archer Night Witch
Fire Spirit Zap Ice Wizard Magic Archer
Miner Prince Magic Archer
Zap Magic Archer
Zap
Prince
Zap Magic Archer
Zap Magic Archer
Zap Prince Miner Magic Archer

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