My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Balloon Ice Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Musketeer Balloon Inferno Dragon Lava Hound
Zap
Bats Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight Musketeer Ice Wizard
The Log
Musketeer
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Knight Musketeer Balloon Ice Wizard Inferno Dragon Lava Hound
Fireball
Musketeer Balloon Ice Wizard Inferno Dragon Lava Hound
Poison
Bats Musketeer Balloon Ice Wizard Lava Hound
Lightning
Knight Musketeer Balloon Ice Wizard Inferno Dragon
Rocket
Musketeer Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Musketeer Poison Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Musketeer

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Lava Hound Inferno Dragon
Knight
Bats Musketeer Balloon Poison Ice Wizard
Musketeer
Knight Balloon
Poison
Lava Hound Knight Balloon
Balloon
Bats Knight Lava Hound Musketeer Poison Ice Wizard
Ice Wizard
Knight Balloon
Inferno Dragon
Lava Hound Bats
Lava Hound
Bats Poison Balloon Inferno Dragon

Defense Synergies 3 6

Bats
Knight Musketeer Ice Wizard Inferno Dragon
Knight
Bats Musketeer Ice Wizard Poison
Musketeer
Knight Bats
Poison
Knight Ice Wizard
Balloon
Ice Wizard
Knight Bats Poison Inferno Dragon
Inferno Dragon
Bats Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Inferno Dragon Bats Knight Musketeer Ice Wizard
Bats Knight Musketeer Ice Wizard Inferno Dragon
Inferno Dragon Bats Knight Musketeer Ice Wizard
Poison
Bats Musketeer Ice Wizard
Bats Musketeer Inferno Dragon Poison Ice Wizard
Musketeer Poison
Inferno Dragon Musketeer Ice Wizard
Knight Musketeer Ice Wizard
Bats Poison Ice Wizard Knight Musketeer
Musketeer Inferno Dragon Bats Poison Ice Wizard
Bats Knight Musketeer Ice Wizard
Bats Poison
Inferno Dragon Knight
Inferno Dragon
Bats Knight Musketeer Poison
Bats Knight Musketeer Ice Wizard
Poison Bats Knight Musketeer Ice Wizard Inferno Dragon
Musketeer Inferno Dragon
Bats Knight Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Musketeer Inferno Dragon
Bats Knight Musketeer
Bats Knight Musketeer
Knight Musketeer Inferno Dragon
Poison Bats Musketeer Ice Wizard
Bats Knight Musketeer Ice Wizard
Knight Inferno Dragon
Bats Knight Poison Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Bats Knight Musketeer
Poison
Knight
Musketeer
Bats Knight Musketeer Poison Inferno Dragon
Bats Poison Musketeer Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer
Poison Musketeer Ice Wizard
Poison
Knight Musketeer Poison
Poison
Poison Bats Musketeer Ice Wizard
Musketeer Poison
Poison Ice Wizard
Poison
Bats Musketeer Poison
Poison Knight Musketeer
Poison Musketeer
Poison Knight Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Bats
Musketeer Poison
Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Ice Wizard
Inferno Dragon
Poison Musketeer Ice Wizard
Musketeer Poison
Poison Musketeer
Poison Bats Musketeer Ice Wizard
Bats Musketeer Poison
Poison Musketeer
Poison
Poison
Bats Musketeer
Poison Musketeer Ice Wizard
Poison Knight Musketeer
Musketeer Poison
Poison
Musketeer
Bats Musketeer Poison
Bats Musketeer Poison
Poison Musketeer

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