My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Prince
Giant Snowball
Goblins Minion Horde Musketeer Goblin Barrel
Zap
Goblins Minion Horde Goblin Barrel Prince
Barbarian Barrel
Goblins Knight Musketeer Goblin Barrel Ice Wizard
The Log
Goblins Musketeer Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblins Minion Horde Goblin Barrel
Royal Delivery
Goblins Knight Minion Horde Musketeer Goblin Barrel Prince Ice Wizard
Fireball
Minion Horde Musketeer Goblin Barrel Ice Wizard
Poison
Minion Horde Musketeer Ice Wizard
Lightning
Knight Musketeer Prince Ice Wizard
Rocket
Minion Horde Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Barrel Ice Wizard Musketeer Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Barrel Prince
Knight
Musketeer Goblin Barrel Arrows Minion Horde Prince Ice Wizard
Minion Horde
Knight Prince
Musketeer
Knight Prince
Goblin Barrel
Knight Prince Arrows Ice Wizard
Prince
Goblin Barrel Arrows Knight Minion Horde Musketeer Ice Wizard
Ice Wizard
Knight Goblin Barrel Prince

Defense Synergies 2 10

Goblins
Knight Minion Horde Musketeer Ice Wizard
Arrows
Knight Prince Ice Wizard
Knight
Musketeer Ice Wizard Goblins Arrows Minion Horde
Minion Horde
Goblins Knight Ice Wizard
Musketeer
Knight Goblins
Goblin Barrel
Prince
Arrows Ice Wizard
Ice Wizard
Knight Goblins Arrows Minion Horde Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer
Minion Horde Goblins Knight Musketeer Prince Ice Wizard
Minion Horde Prince Goblins Knight Musketeer Ice Wizard
Minion Horde Prince Goblins Knight Musketeer Ice Wizard
Arrows Prince
Arrows Goblins Musketeer Ice Wizard
Minion Horde Musketeer Arrows Ice Wizard
Arrows Musketeer
Minion Horde Goblins Musketeer Prince Ice Wizard
Knight Goblins Minion Horde Musketeer Prince Ice Wizard
Goblins Minion Horde Ice Wizard Arrows Knight Musketeer
Arrows Minion Horde Musketeer Ice Wizard
Minion Horde Prince Knight Musketeer Ice Wizard
Goblins Arrows Minion Horde Prince
Knight Minion Horde Prince
Minion Horde Prince
Minion Horde Goblins Arrows Knight Musketeer Prince
Arrows Goblins Knight Minion Horde Musketeer Prince Ice Wizard
Arrows Knight Musketeer Ice Wizard
Musketeer Prince
Goblins Arrows Knight Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Prince
Arrows Knight Musketeer Prince
Goblins Knight Minion Horde Musketeer Prince
Prince Knight Minion Horde Musketeer
Knight Minion Horde Musketeer Prince
Arrows Minion Horde Musketeer Ice Wizard
Prince Goblins Knight Minion Horde Musketeer Ice Wizard
Knight Minion Horde Prince
Minion Horde Goblins Knight Prince
Minion Horde Musketeer
Knight Minion Horde Musketeer Prince
Arrows Prince
Prince Knight Minion Horde
Minion Horde Musketeer
Goblins Knight Minion Horde Musketeer Prince
Arrows Minion Horde Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Musketeer
Arrows Musketeer Ice Wizard
Arrows Minion Horde
Arrows Knight Musketeer Prince
Arrows Minion Horde
Arrows Minion Horde Musketeer Ice Wizard
Arrows Minion Horde Musketeer
Arrows Ice Wizard
Arrows
Goblins Minion Horde Musketeer Prince
Arrows Knight Minion Horde Musketeer Prince
Arrows Musketeer
Knight Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer Prince
Arrows
Minion Horde Musketeer Prince
Arrows
Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Ice Wizard
Minion Horde
Arrows Musketeer Ice Wizard
Arrows Musketeer Prince
Arrows Musketeer
Arrows Minion Horde Musketeer Ice Wizard
Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Musketeer Prince
Arrows Musketeer Ice Wizard
Arrows
Knight Minion Horde Musketeer Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Prince
Minion Horde Musketeer
Musketeer
Musketeer Prince

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