My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Giant Skeleton Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Barbarians Musketeer Witch Miner Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Musketeer Witch Giant Skeleton Princess Ice Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton Princess
Earthquake
Barbarians Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton Miner Princess Ice Wizard
Fireball
Barbarians Musketeer Witch Princess Ice Wizard
Poison
Barbarians Musketeer Witch Princess Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Witch Ice Wizard
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Ice Wizard Mini P.E.K.K.A Musketeer Barbarians Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Princess Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Musketeer Giant Skeleton Princess Ice Wizard
Musketeer
Mini P.E.K.K.A Giant Skeleton Miner
Witch
Giant Skeleton Miner
Giant Skeleton
Mini P.E.K.K.A Musketeer Witch Miner Princess Ice Wizard
Miner
Musketeer Witch Giant Skeleton
Princess
Mini P.E.K.K.A Giant Skeleton
Ice Wizard
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 11

Barbarians
Mini P.E.K.K.A
Musketeer Witch Princess Ice Wizard
Musketeer
Mini P.E.K.K.A Giant Skeleton Miner
Witch
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Giant Skeleton
Musketeer Witch Princess Ice Wizard
Miner
Musketeer
Princess
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Ice Wizard
Mini P.E.K.K.A Witch Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch Ice Wizard
Barbarians Mini P.E.K.K.A Witch Musketeer Giant Skeleton Ice Wizard
Barbarians Mini P.E.K.K.A Witch Musketeer Ice Wizard
Barbarians Mini P.E.K.K.A Giant Skeleton Princess
Musketeer Ice Wizard
Musketeer Witch Princess Ice Wizard
Barbarians Musketeer Giant Skeleton
Barbarians Mini P.E.K.K.A Witch Musketeer Princess Ice Wizard
Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Miner Ice Wizard
Barbarians Witch Ice Wizard Musketeer Giant Skeleton Princess
Musketeer Witch Princess Ice Wizard
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton Ice Wizard
Barbarians Mini P.E.K.K.A Witch Princess
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Musketeer Witch
Barbarians Musketeer Witch Ice Wizard
Witch Barbarians Musketeer Giant Skeleton Princess Ice Wizard
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Musketeer Miner
Barbarians Giant Skeleton Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Giant Skeleton Barbarians Musketeer
Barbarians Giant Skeleton Mini P.E.K.K.A Musketeer Witch
Musketeer Witch Princess Ice Wizard
Mini P.E.K.K.A Barbarians Musketeer Witch Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Barbarians
Giant Skeleton Barbarians Mini P.E.K.K.A Witch
Witch Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton Witch
Barbarians Musketeer Witch Princess
Barbarians Witch Mini P.E.K.K.A Musketeer Giant Skeleton
Barbarians Mini P.E.K.K.A Musketeer Witch Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Giant Skeleton
Musketeer Miner Princess Ice Wizard
Giant Skeleton Miner
Barbarians Musketeer Giant Skeleton
Musketeer Witch Princess Ice Wizard
Musketeer Witch Princess
Princess Ice Wizard
Miner
Mini P.E.K.K.A Musketeer
Miner Musketeer Princess
Musketeer Princess
Musketeer Miner Princess
Musketeer Princess
Princess Musketeer
Musketeer Witch Princess
Musketeer Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Princess
Witch Miner Princess
Musketeer Giant Skeleton
Princess
Musketeer
Barbarians Musketeer
Witch Princess Ice Wizard
Witch
Miner Musketeer Witch Princess Ice Wizard
Musketeer Witch Miner Princess
Miner Musketeer
Musketeer Witch Princess Ice Wizard
Musketeer Witch
Mini P.E.K.K.A
Musketeer Miner
Princess
Giant Skeleton
Princess
Barbarians Musketeer Witch Princess
Musketeer Witch Princess Ice Wizard
Miner Mini P.E.K.K.A Musketeer Princess
Musketeer Princess
Giant Skeleton
Musketeer
Musketeer Witch Giant Skeleton Princess
Musketeer Witch Princess
Musketeer Witch Giant Skeleton Miner Princess

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