My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Cannon Barbarians Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Cannon Barbarians Executioner Ice Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Executioner Ice Wizard
Fireball
Minions Cannon Barbarians Hog Rider Executioner Ice Wizard
Poison
Minions Cannon Barbarians Executioner Ice Wizard
Lightning
Cannon Executioner Ice Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Ice Wizard Fireball Hog Rider Barbarians Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Cannon Ice Wizard Fireball

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Cannon
Barbarians
Hog Rider
Fireball
Hog Rider
Hog Rider
Minions Fireball Lightning Barbarians Executioner
Executioner
Hog Rider
Lightning
Hog Rider
Ice Wizard

Defense Synergies 0 5

Minions
Cannon Ice Wizard
Cannon
Minions Fireball Ice Wizard
Barbarians
Fireball
Cannon Ice Wizard
Hog Rider
Executioner
Lightning
Ice Wizard
Minions Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Cannon Fireball Executioner
Barbarians Minions Cannon Executioner Ice Wizard
Cannon Barbarians Minions Executioner Lightning Ice Wizard
Cannon Barbarians Minions Ice Wizard
Lightning Barbarians Fireball
Fireball Minions Cannon Executioner Ice Wizard
Minions Lightning Cannon Fireball Executioner Ice Wizard
Lightning Cannon Barbarians Fireball
Cannon Barbarians Minions Ice Wizard
Cannon Barbarians Ice Wizard
Minions Barbarians Executioner Ice Wizard Cannon Fireball
Minions Executioner Fireball Ice Wizard
Cannon Barbarians Minions Fireball Lightning Ice Wizard
Fireball Executioner Minions Cannon Barbarians
Barbarians Cannon
Barbarians Cannon Fireball Lightning
Barbarians Minions Cannon Fireball Executioner
Cannon Fireball Minions Barbarians Executioner Ice Wizard
Executioner Minions Cannon Barbarians Fireball Ice Wizard
Barbarians Cannon
Minions Cannon Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Executioner Lightning
Barbarians Minions Lightning
Lightning Barbarians Fireball
Barbarians Cannon Executioner
Fireball Executioner Minions Ice Wizard
Minions Barbarians Fireball Lightning Ice Wizard
Barbarians
Lightning Minions Barbarians Fireball
Cannon Barbarians
Minions Barbarians
Lightning Barbarians Fireball
Barbarians Lightning Cannon Fireball Executioner
Cannon Barbarians Fireball Executioner
Barbarians Minions Fireball Executioner Lightning
Minions Executioner Cannon Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Executioner Ice Wizard
Lightning Fireball
Lightning Barbarians Fireball
Fireball Executioner
Fireball Executioner Minions Ice Wizard
Executioner
Fireball Executioner Lightning Ice Wizard
Fireball Lightning
Lightning Minions Fireball
Lightning Fireball
Fireball Lightning Executioner
Lightning Fireball Executioner
Lightning Minions Fireball
Lightning Fireball
Lightning Fireball Executioner
Lightning Fireball Executioner
Lightning Fireball
Minions Lightning
Lightning Fireball Executioner
Lightning Fireball
Lightning Minions Fireball
Lightning Fireball
Lightning
Lightning Barbarians Fireball
Fireball Executioner Ice Wizard
Fireball Executioner Lightning Ice Wizard
Fireball Lightning
Fireball Lightning
Lightning Fireball Executioner Ice Wizard
Lightning Minions Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Fireball Lightning
Lightning Minions Barbarians Fireball
Fireball Lightning Executioner Ice Wizard
Fireball
Fireball Lightning Executioner
Fireball Executioner Lightning
Lightning Fireball
Executioner
Minions Fireball Lightning
Fireball Executioner Lightning
Lightning Fireball Executioner

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