My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards Miner Night Witch
Giant Snowball
Spear Goblins Guards Miner Night Witch
Zap
Spear Goblins Mortar Royal Giant Guards Night Witch
Barbarian Barrel
Spear Goblins Mortar Guards Ice Wizard Night Witch
The Log
Spear Goblins Royal Giant Guards
Earthquake
Spear Goblins Mortar Guards
Arrows
Spear Goblins Guards Night Witch
Royal Delivery
Spear Goblins Guards Miner Ice Wizard Night Witch
Fireball
Mortar Ice Wizard Night Witch
Poison
Spear Goblins Mortar Guards Ice Wizard Night Witch
Lightning
Mortar Ice Wizard Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Miner Ice Wizard Mortar Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Mortar Royal Giant
Zap
Miner Spear Goblins Mortar Royal Giant Guards Ice Wizard Night Witch
Mortar
Royal Giant Miner Spear Goblins Zap
Royal Giant
Mortar Miner Ice Wizard Spear Goblins Zap Guards Night Witch
Guards
Miner Zap Royal Giant
Miner
Spear Goblins Zap Mortar Royal Giant Guards
Ice Wizard
Royal Giant Zap
Night Witch
Zap Royal Giant

Defense Synergies 0 14

Spear Goblins
Zap Mortar Guards Ice Wizard Night Witch
Zap
Spear Goblins Mortar Guards Miner Ice Wizard Night Witch
Mortar
Spear Goblins Zap Guards Ice Wizard
Royal Giant
Guards
Spear Goblins Zap Mortar Ice Wizard
Miner
Zap
Ice Wizard
Spear Goblins Zap Mortar Guards Night Witch
Night Witch
Spear Goblins Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar
Zap Mortar Ice Wizard Night Witch
Mortar Ice Wizard Night Witch
Night Witch Mortar Guards Ice Wizard
Spear Goblins Zap Guards Ice Wizard Night Witch
Spear Goblins Zap Mortar Ice Wizard Night Witch
Zap
Mortar Ice Wizard Night Witch
Guards Spear Goblins Miner Ice Wizard Night Witch
Guards Ice Wizard Spear Goblins Zap Night Witch
Spear Goblins Zap Ice Wizard Night Witch
Mortar Night Witch Zap Guards Ice Wizard
Zap Mortar Guards Night Witch
Mortar
Zap Mortar
Mortar Night Witch
Mortar Spear Goblins Zap Guards Ice Wizard Night Witch
Zap Mortar Spear Goblins Guards Ice Wizard
Mortar
Spear Goblins Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap
Zap Mortar Miner
Guards Spear Goblins Zap
Guards Zap Night Witch
Guards Night Witch
Zap Ice Wizard
Guards Spear Goblins Ice Wizard Night Witch
Zap Spear Goblins Mortar
Guards
Guards
Zap Guards
Guards Night Witch
Guards Spear Goblins Zap Mortar Night Witch
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Zap Miner Ice Wizard
Miner
Guards
Zap Mortar
Spear Goblins Zap Ice Wizard
Mortar
Zap Ice Wizard
Miner Zap Mortar
Guards Night Witch
Miner Zap Mortar
Zap
Mortar Miner
Mortar
Zap Mortar
Spear Goblins Zap Mortar
Mortar
Mortar
Night Witch
Zap Mortar
Zap Mortar Miner
Night Witch
Zap Mortar
Zap Mortar Ice Wizard
Mortar Miner Zap Ice Wizard
Zap Mortar Miner
Miner Zap Mortar
Zap Ice Wizard Night Witch
Zap Guards
Night Witch
Zap Mortar Miner Night Witch
Zap
Zap Spear Goblins Guards Night Witch
Zap Ice Wizard
Miner
Zap Mortar
Zap
Zap Guards
Zap
Zap Mortar Miner

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