My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Ice Wizard Royal Ghost Magic Archer Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Bowler Ice Wizard Royal Ghost Inferno Dragon Magic Archer Graveyard
Fireball
Bowler Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer Graveyard
Lightning
Bowler Ice Wizard Inferno Dragon Magic Archer
Rocket
Bowler Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Royal Ghost Freeze Inferno Dragon Magic Archer Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Ice Wizard Royal Ghost Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Magic Archer Freeze Bowler Ice Wizard Graveyard
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado Ice Wizard Magic Archer
Ice Wizard
Tornado Bowler Graveyard
Royal Ghost
Magic Archer
Inferno Dragon
Magic Archer
Tornado Bowler Royal Ghost
Graveyard
Freeze Bowler Tornado Ice Wizard

Defense Synergies 3 3

Tornado
Bowler Ice Wizard Magic Archer Inferno Dragon
Freeze
Bowler
Tornado Ice Wizard
Ice Wizard
Tornado Bowler Inferno Dragon
Royal Ghost
Inferno Dragon
Tornado Ice Wizard
Magic Archer
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer
Inferno Dragon Ice Wizard
Tornado Bowler Freeze Ice Wizard Inferno Dragon
Inferno Dragon Bowler Ice Wizard
Tornado Bowler
Tornado Freeze Bowler Ice Wizard Royal Ghost Magic Archer
Tornado Inferno Dragon Freeze Ice Wizard Magic Archer
Bowler Magic Archer
Inferno Dragon Tornado Ice Wizard
Tornado Bowler Ice Wizard Royal Ghost
Ice Wizard Tornado Freeze Bowler Royal Ghost Magic Archer
Inferno Dragon Tornado Ice Wizard Magic Archer
Bowler Freeze Ice Wizard
Bowler Tornado Freeze Royal Ghost Magic Archer
Inferno Dragon
Tornado Freeze Bowler Inferno Dragon
Tornado Bowler
Tornado Bowler Ice Wizard Royal Ghost Magic Archer
Tornado Freeze Bowler Ice Wizard Royal Ghost Inferno Dragon Magic Archer
Tornado Inferno Dragon
Bowler Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost
Bowler Royal Ghost Inferno Dragon Magic Archer
Bowler
Bowler Tornado
Bowler Inferno Dragon
Tornado Freeze Ice Wizard Magic Archer
Bowler Ice Wizard
Inferno Dragon
Freeze Tornado Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bowler
Tornado Bowler
Bowler
Bowler Magic Archer
Tornado Freeze Bowler Inferno Dragon Magic Archer
Bowler Freeze Ice Wizard Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Royal Ghost
Tornado Bowler Ice Wizard Royal Ghost Magic Archer
Magic Archer
Freeze
Bowler Magic Archer
Tornado Freeze Ice Wizard Magic Archer
Tornado Bowler Magic Archer
Tornado Freeze Bowler Ice Wizard Magic Archer
Tornado
Tornado Bowler
Tornado Bowler Magic Archer
Tornado Magic Archer
Bowler Magic Archer
Freeze Magic Archer
Magic Archer
Bowler Magic Archer
Magic Archer Bowler
Tornado Freeze
Bowler Magic Archer
Tornado Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Tornado Freeze Bowler Ice Wizard Magic Archer
Inferno Dragon
Tornado Bowler Ice Wizard Royal Ghost Magic Archer
Tornado Bowler Magic Archer
Tornado Magic Archer
Tornado Ice Wizard Magic Archer
Freeze
Bowler
Magic Archer
Freeze Magic Archer
Bowler Magic Archer
Freeze Magic Archer
Tornado Ice Wizard Magic Archer
Freeze
Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Freeze Bowler Magic Archer
Tornado Magic Archer
Tornado Freeze Bowler Royal Ghost Magic Archer

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