My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Wizard Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Wizard Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Wizard Ice Wizard Electro Wizard Sparky
Lightning
Wizard Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Royal Ghost Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Ghost Lumberjack Sparky
The Log
Lumberjack Sparky
Ice Wizard
Lumberjack
Royal Ghost
Wizard Electro Wizard Lumberjack
Electro Wizard
Royal Ghost Lumberjack Sparky
Inferno Dragon
Lumberjack
Wizard The Log Ice Wizard Royal Ghost Electro Wizard Sparky
Sparky
Wizard The Log Electro Wizard Lumberjack

Defense Synergies 0 16

Wizard
The Log Ice Wizard Royal Ghost Electro Wizard Lumberjack
The Log
Wizard Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Sparky
Ice Wizard
Wizard The Log Inferno Dragon Lumberjack
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Wizard The Log Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon
The Log Ice Wizard Electro Wizard
Lumberjack
Wizard The Log Ice Wizard Electro Wizard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky The Log Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Ice Wizard Electro Wizard
The Log Lumberjack Sparky
The Log Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Wizard Ice Wizard
The Log Electro Wizard Sparky
Inferno Dragon Sparky Ice Wizard Lumberjack
Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky
Ice Wizard Electro Wizard Wizard The Log Royal Ghost Lumberjack
Inferno Dragon Wizard Ice Wizard Electro Wizard
Lumberjack Sparky Wizard The Log Ice Wizard Electro Wizard
Wizard Sparky The Log Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Sparky Electro Wizard Lumberjack
The Log Electro Wizard Inferno Dragon Lumberjack Sparky
Wizard Sparky Electro Wizard Lumberjack
Wizard The Log Ice Wizard Royal Ghost Electro Wizard Lumberjack
Wizard The Log Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack
Sparky Electro Wizard Inferno Dragon Lumberjack
Wizard Royal Ghost The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost Electro Wizard Sparky
Electro Wizard Wizard The Log Royal Ghost Inferno Dragon Lumberjack
Lumberjack The Log Electro Wizard Sparky
Lumberjack The Log Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky
Wizard Ice Wizard Electro Wizard
Sparky Ice Wizard Electro Wizard Lumberjack
Inferno Dragon Lumberjack Sparky
Electro Wizard The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
The Log Electro Wizard
Wizard Lumberjack Sparky
Wizard Sparky
Electro Wizard Sparky The Log Inferno Dragon Lumberjack
Wizard The Log Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Sparky
The Log Ice Wizard Royal Ghost Electro Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Ice Wizard
Wizard The Log Sparky
The Log Wizard Ice Wizard
The Log Wizard
Electro Wizard Lumberjack Sparky
Wizard The Log Electro Wizard Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Electro Wizard Sparky
Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Wizard Ice Wizard Sparky
Inferno Dragon
The Log Wizard Ice Wizard Royal Ghost Electro Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Wizard Ice Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard The Log Sparky
Electro Wizard Sparky
Sparky
Wizard The Log Sparky
Electro Wizard
Wizard Ice Wizard Electro Wizard
The Log
Wizard Electro Wizard Lumberjack Sparky
The Log Wizard
Sparky
Sparky
The Log Electro Wizard Sparky
Electro Wizard
The Log Royal Ghost Electro Wizard Sparky

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