My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Ice Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Goblin Barrel Ice Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Ice Wizard
Poison
Bats Goblin Gang Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Ice Wizard Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Bats Goblin Barrel Goblin Gang Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Bats Ice Wizard Mega Knight
The Log
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Bats Wizard Goblin Barrel The Log

Defense Synergies 0 16

Bats
Valkyrie The Log Ice Wizard Mega Knight
Goblin Gang
Valkyrie The Log Ice Wizard
Valkyrie
Bats Goblin Gang Wizard The Log Ice Wizard
Wizard
Valkyrie The Log Ice Wizard Mega Knight
Goblin Barrel
The Log
Bats Goblin Gang Valkyrie Wizard Ice Wizard Mega Knight
Ice Wizard
Bats Goblin Gang Valkyrie Wizard The Log Mega Knight
Mega Knight
Bats Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Bats Goblin Gang Valkyrie The Log Ice Wizard Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Bats Valkyrie Ice Wizard Mega Knight
Bats Goblin Gang Wizard Ice Wizard
Valkyrie The Log Mega Knight
Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard Mega Knight
Bats Goblin Gang Valkyrie Ice Wizard Wizard The Log Mega Knight
Bats Goblin Gang Wizard Ice Wizard
Mega Knight Bats Goblin Gang Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Mega Knight Bats Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Valkyrie
Mega Knight Bats Goblin Gang Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard The Log Bats Ice Wizard Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Bats The Log
Goblin Gang Valkyrie Mega Knight
Wizard Bats Goblin Gang Ice Wizard
Goblin Gang Bats Valkyrie Ice Wizard
Mega Knight Valkyrie
Mega Knight Bats Valkyrie The Log
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Bats Valkyrie The Log
Bats Valkyrie Mega Knight Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Bats Goblin Gang
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Ice Wizard Mega Knight
The Log Wizard Ice Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard Ice Wizard
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Goblin Gang
Wizard Ice Wizard
The Log
Goblin Gang Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
Bats Goblin Gang The Log
Bats
The Log Mega Knight

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