My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Balloon Ice Wizard Electro Wizard
Lightning
Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Baby Dragon Electro Wizard Lumberjack Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Balloon The Log Ice Wizard
Baby Dragon
Tornado Balloon Lightning Ice Wizard Electro Wizard Lumberjack
Balloon
Lumberjack Tornado Baby Dragon The Log Ice Wizard Electro Wizard
Lightning
Baby Dragon
The Log
Tornado Balloon Lumberjack
Ice Wizard
Tornado Baby Dragon Balloon Lumberjack
Electro Wizard
Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Baby Dragon The Log Ice Wizard Electro Wizard

Defense Synergies 2 11

Tornado
Ice Wizard Baby Dragon The Log Electro Wizard
Baby Dragon
Ice Wizard Tornado The Log Lumberjack
Balloon
Lightning
The Log
The Log
Tornado Baby Dragon Lightning Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Tornado Baby Dragon The Log Lumberjack
Electro Wizard
Tornado The Log Lumberjack
Lumberjack
Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
Lumberjack The Log Ice Wizard Electro Wizard
Tornado Lumberjack Lightning Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Lightning Tornado The Log Lumberjack
Tornado The Log Baby Dragon Ice Wizard Electro Wizard Lumberjack
Tornado Lightning Electro Wizard Baby Dragon Ice Wizard
Lightning Baby Dragon The Log Electro Wizard
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Tornado Baby Dragon The Log Lumberjack
Tornado Baby Dragon Ice Wizard Electro Wizard
Lumberjack Lightning The Log Ice Wizard Electro Wizard
Tornado Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Lightning The Log Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Tornado Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack
Tornado Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Baby Dragon Lightning The Log Lumberjack
Lumberjack Lightning The Log Electro Wizard
Lightning Lumberjack Tornado The Log Electro Wizard
Lumberjack
Tornado Baby Dragon Ice Wizard Electro Wizard
Lightning Ice Wizard Electro Wizard Lumberjack
Lumberjack
Lightning Electro Wizard Tornado Baby Dragon The Log
Lumberjack
Lightning Tornado The Log Electro Wizard
Lightning Lumberjack
Baby Dragon
Electro Wizard Tornado Baby Dragon Lightning The Log Lumberjack
Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Tornado Baby Dragon The Log Ice Wizard Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Lightning Ice Wizard
The Log Tornado Lightning
Lightning Tornado Electro Wizard Lumberjack
Lightning Tornado The Log Electro Wizard
Lightning Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Lightning
Lightning Baby Dragon The Log Electro Wizard
Lightning Tornado Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Baby Dragon Ice Wizard
The Log Tornado Baby Dragon Lightning Ice Wizard Electro Wizard
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon Ice Wizard Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard
Lightning Tornado Baby Dragon Ice Wizard Electro Wizard
The Log
Lightning Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Baby Dragon The Log Electro Wizard

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