My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch Graveyard
Giant Snowball
Inferno Dragon Night Witch Graveyard
Zap
Bandit Inferno Dragon Night Witch Graveyard
Barbarian Barrel
Ice Wizard Royal Ghost Bandit Night Witch Graveyard
The Log
Bandit Graveyard
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Ice Wizard Royal Ghost Bandit Inferno Dragon Night Witch Graveyard
Fireball
Ice Wizard Bandit Inferno Dragon Night Witch
Poison
Ice Wizard Night Witch Graveyard
Lightning
Ice Wizard Bandit Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Night Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Ice Wizard Royal Ghost Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Bandit Graveyard Mega Knight
Ice Wizard
Bandit Graveyard
Royal Ghost
Bandit Mega Knight
Bandit
The Log Ice Wizard Royal Ghost Graveyard Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Graveyard Mega Knight
Graveyard
The Log Ice Wizard Bandit Night Witch Mega Knight
Mega Knight
Inferno Dragon The Log Royal Ghost Bandit Night Witch Graveyard

Defense Synergies 0 14

The Log
Ice Wizard Royal Ghost Bandit Inferno Dragon Night Witch Mega Knight
Ice Wizard
The Log Bandit Inferno Dragon Night Witch Mega Knight
Royal Ghost
The Log Mega Knight
Bandit
The Log Ice Wizard Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Night Witch
The Log Ice Wizard Mega Knight
Graveyard
Mega Knight
The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon The Log Ice Wizard Bandit Night Witch Mega Knight
Mega Knight Ice Wizard Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Ice Wizard Bandit Mega Knight
The Log Mega Knight
The Log Ice Wizard Royal Ghost Bandit Night Witch Mega Knight
Inferno Dragon Ice Wizard Night Witch
The Log Bandit Mega Knight
Inferno Dragon Ice Wizard Night Witch
Ice Wizard Royal Ghost Bandit Night Witch Mega Knight
Ice Wizard The Log Royal Ghost Bandit Night Witch Mega Knight
Inferno Dragon Ice Wizard Night Witch
Night Witch Mega Knight The Log Ice Wizard Bandit
Mega Knight The Log Royal Ghost Night Witch
Inferno Dragon Bandit Mega Knight
The Log Bandit Inferno Dragon Mega Knight
Mega Knight Night Witch
Mega Knight The Log Ice Wizard Royal Ghost Bandit Night Witch
The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit The Log Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight The Log
Mega Knight The Log Bandit Night Witch
Bandit Inferno Dragon Night Witch Mega Knight
Ice Wizard
Ice Wizard Bandit Night Witch
Mega Knight Inferno Dragon
Mega Knight The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Bandit Night Witch
Mega Knight
The Log Inferno Dragon Night Witch
Mega Knight The Log Ice Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Ice Wizard Royal Ghost Bandit
The Log Bandit
The Log
The Log Mega Knight
Ice Wizard
The Log
The Log Ice Wizard
The Log Bandit
Night Witch
The Log Bandit
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
Night Witch
The Log Bandit Mega Knight
The Log Mega Knight
The Log Night Witch Mega Knight
The Log
The Log
The Log Ice Wizard Mega Knight
Inferno Dragon
The Log Ice Wizard Royal Ghost Bandit
The Log Bandit Mega Knight
The Log Bandit
Ice Wizard Night Witch
Night Witch
The Log Bandit Night Witch Mega Knight
Mega Knight
The Log
Bandit Night Witch
Ice Wizard
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Royal Ghost Bandit Mega Knight

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