My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Cannon Minion Horde Hog Rider
Zap
Fire Spirit Cannon Minion Horde
Barbarian Barrel
Fire Spirit Cannon Ice Wizard
The Log
Fire Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Hog Rider P.E.K.K.A Ice Wizard
Fireball
Cannon Minion Horde Hog Rider Ice Wizard
Poison
Cannon Minion Horde Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Ice Wizard Fireball Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Ice Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Minion Horde Ice Wizard
Cannon
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Fireball Minion Horde
P.E.K.K.A
Fire Spirit Zap Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Zap P.E.K.K.A
Zap
Cannon Fireball Fire Spirit Minion Horde P.E.K.K.A Ice Wizard
Cannon
Zap Fireball Ice Wizard
Minion Horde
Zap Ice Wizard
Fireball
Zap Cannon Ice Wizard
Hog Rider
P.E.K.K.A
Fire Spirit Zap Ice Wizard
Ice Wizard
Zap Cannon Minion Horde Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Fireball
Minion Horde P.E.K.K.A Zap Cannon Ice Wizard
Cannon Minion Horde P.E.K.K.A Fire Spirit Ice Wizard
Cannon Minion Horde P.E.K.K.A Ice Wizard
Fireball P.E.K.K.A
Fireball Fire Spirit Zap Cannon Ice Wizard
Minion Horde Fire Spirit Zap Cannon Fireball Ice Wizard
Zap Cannon Fireball P.E.K.K.A
Cannon Minion Horde P.E.K.K.A Ice Wizard
Fire Spirit Cannon Minion Horde Ice Wizard
Minion Horde Ice Wizard Zap Cannon Fireball
Minion Horde Zap Fireball Ice Wizard
Cannon Minion Horde P.E.K.K.A Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Zap Cannon Minion Horde P.E.K.K.A
P.E.K.K.A Cannon Minion Horde
Minion Horde Zap Cannon Fireball P.E.K.K.A
Minion Horde Cannon Fireball P.E.K.K.A
Fire Spirit Cannon Fireball Zap Minion Horde Ice Wizard
Zap Fire Spirit Cannon Fireball Ice Wizard
P.E.K.K.A Cannon
Fire Spirit Cannon Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Minion Horde Fireball
P.E.K.K.A Cannon Minion Horde
Fire Spirit Fireball Zap Minion Horde Ice Wizard
P.E.K.K.A Minion Horde Fireball Ice Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Fireball
P.E.K.K.A Cannon Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Minion Horde Fireball
Cannon Minion Horde Fireball
Zap Minion Horde Fireball P.E.K.K.A
Zap Cannon Minion Horde Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Ice Wizard
Minion Horde Fireball
Fireball
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minion Horde Ice Wizard
Fire Spirit Minion Horde
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fire Spirit Fireball Ice Wizard
Minion Horde
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Fire Spirit Zap Minion Horde Fireball Ice Wizard
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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