My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Bomb Tower Goblin Barrel Giant Skeleton Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Bomb Tower Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton Ice Wizard
Fireball
Minion Horde Bomb Tower Hog Rider Goblin Barrel Ice Wizard
Poison
Minion Horde Bomb Tower Ice Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Ice Wizard
Rocket
Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Ice Wizard Mini P.E.K.K.A Bomb Tower Hog Rider Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Mini P.E.K.K.A Giant Skeleton Ice Wizard
Minion Horde
Zap Hog Rider Giant Skeleton
Mini P.E.K.K.A
Zap Hog Rider Giant Skeleton Ice Wizard
Bomb Tower
Hog Rider
Zap Minion Horde Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Goblin Barrel
Hog Rider Giant Skeleton Ice Wizard
Giant Skeleton
Zap Minion Horde Mini P.E.K.K.A Hog Rider Goblin Barrel Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Bomb Tower Minion Horde Giant Skeleton Ice Wizard
Minion Horde
Zap Ice Wizard
Mini P.E.K.K.A
Zap Bomb Tower Ice Wizard
Bomb Tower
Zap Mini P.E.K.K.A Ice Wizard
Hog Rider
Goblin Barrel
Giant Skeleton
Zap Ice Wizard
Ice Wizard
Zap Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower Zap Ice Wizard
Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton Ice Wizard
Minion Horde Mini P.E.K.K.A Bomb Tower Ice Wizard
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Zap Bomb Tower Ice Wizard
Minion Horde Zap Bomb Tower Ice Wizard
Zap Bomb Tower Giant Skeleton
Minion Horde Mini P.E.K.K.A Bomb Tower Ice Wizard
Minion Horde Mini P.E.K.K.A Giant Skeleton Ice Wizard
Minion Horde Ice Wizard Zap Bomb Tower Giant Skeleton
Minion Horde Zap Ice Wizard
Minion Horde Mini P.E.K.K.A Bomb Tower Zap Giant Skeleton Ice Wizard
Bomb Tower Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Bomb Tower
Minion Horde Bomb Tower Zap Mini P.E.K.K.A
Minion Horde Bomb Tower Mini P.E.K.K.A
Bomb Tower Zap Minion Horde Ice Wizard
Zap Bomb Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A Bomb Tower
Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Bomb Tower
Giant Skeleton Zap Minion Horde Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Giant Skeleton Zap Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A
Zap Minion Horde Bomb Tower Ice Wizard
Mini P.E.K.K.A Minion Horde Bomb Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Bomb Tower
Zap Minion Horde Giant Skeleton Mini P.E.K.K.A Bomb Tower
Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Bomb Tower
Minion Horde Bomb Tower
Zap Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton
Zap Minion Horde Mini P.E.K.K.A Bomb Tower Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Ice Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde
Zap Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Minion Horde Giant Skeleton
Zap Minion Horde
Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Zap
Zap Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde
Zap Ice Wizard
Minion Horde Mini P.E.K.K.A
Zap
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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