My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Giant Skeleton
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Giant Skeleton Ice Wizard
The Log
Skeletons Hog Rider Giant Skeleton
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider Giant Skeleton P.E.K.K.A Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Bats Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball The Log Ice Wizard Hog Rider Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Giant Skeleton P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Giant Skeleton The Log
Hog Rider
Bats Giant Snowball The Log Giant Skeleton
Giant Skeleton
Bats Giant Snowball Hog Rider The Log Ice Wizard
P.E.K.K.A
Giant Snowball Bats The Log Ice Wizard
The Log
Hog Rider Giant Snowball Giant Skeleton P.E.K.K.A
Ice Wizard
Giant Skeleton P.E.K.K.A

Defense Synergies 1 19

Skeletons
Bats Giant Snowball Giant Skeleton P.E.K.K.A The Log Ice Wizard
Bats
Skeletons Giant Snowball Giant Skeleton P.E.K.K.A The Log Ice Wizard
Giant Snowball
Skeletons Bats Giant Skeleton P.E.K.K.A The Log Ice Wizard
Hog Rider
Giant Skeleton
Skeletons Bats Giant Snowball The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Bats Giant Snowball Ice Wizard
The Log
P.E.K.K.A Skeletons Bats Giant Snowball Giant Skeleton Ice Wizard
Ice Wizard
Skeletons Bats Giant Snowball Giant Skeleton P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Skeletons Bats The Log Ice Wizard
P.E.K.K.A Skeletons Bats Giant Snowball Giant Skeleton Ice Wizard
P.E.K.K.A Skeletons Bats Ice Wizard
Giant Skeleton P.E.K.K.A The Log
The Log Skeletons Bats Giant Snowball Ice Wizard
Bats Giant Snowball Ice Wizard
Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Skeletons Ice Wizard
Skeletons Giant Snowball Giant Skeleton Ice Wizard
Bats Ice Wizard Skeletons Giant Snowball Giant Skeleton The Log
Bats Giant Snowball Ice Wizard
P.E.K.K.A Skeletons Bats Giant Snowball Giant Skeleton The Log Ice Wizard
Bats Giant Snowball P.E.K.K.A The Log
P.E.K.K.A
Giant Snowball P.E.K.K.A The Log
Skeletons Bats P.E.K.K.A
Bats Giant Snowball The Log Ice Wizard
Giant Snowball The Log Bats Giant Skeleton Ice Wizard
P.E.K.K.A
Bats Giant Snowball Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Giant Skeleton P.E.K.K.A
Giant Snowball The Log
Giant Skeleton P.E.K.K.A Skeletons Bats The Log
Giant Skeleton P.E.K.K.A Bats The Log
Giant Skeleton P.E.K.K.A Skeletons
Skeletons Bats Giant Snowball Ice Wizard
P.E.K.K.A Skeletons Bats Giant Skeleton Ice Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons Bats Giant Snowball The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats Giant Skeleton
P.E.K.K.A Giant Snowball Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Skeletons
Skeletons Bats Giant Skeleton P.E.K.K.A The Log
Bats Giant Snowball Giant Skeleton P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Giant Snowball The Log Ice Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Giant Snowball The Log
Bats Giant Snowball Ice Wizard
The Log
The Log Giant Snowball Ice Wizard
The Log Giant Snowball
Bats Giant Snowball
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Bats
Giant Snowball The Log
Giant Snowball The Log
Giant Skeleton The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Ice Wizard
The Log Giant Snowball Ice Wizard
Giant Snowball The Log
The Log
Bats Giant Snowball Ice Wizard
Bats Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball
P.E.K.K.A Giant Skeleton
Giant Snowball The Log
Bats
Giant Snowball Ice Wizard
The Log
The Log Giant Snowball
Giant Snowball Giant Skeleton
P.E.K.K.A
Bats Giant Snowball Giant Skeleton The Log
Bats Giant Snowball
Giant Snowball Giant Skeleton The Log

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