My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Mega Minion Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion P.E.K.K.A Miner Ice Wizard
Fireball
Goblin Gang Mega Minion Ice Wizard
Poison
Bats Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Miner Ice Wizard Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mega Minion P.E.K.K.A
Zap
Mega Minion Fireball P.E.K.K.A Miner Bats Ice Wizard
Goblin Gang
Miner P.E.K.K.A
Mega Minion
Zap Bats Fireball Miner
Fireball
Zap Mega Minion Miner
P.E.K.K.A
Zap Bats Goblin Gang Ice Wizard
Miner
Bats Zap Goblin Gang Mega Minion Fireball
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 15

Bats
Zap P.E.K.K.A Ice Wizard
Zap
Mega Minion Fireball Bats Goblin Gang P.E.K.K.A Miner Ice Wizard
Goblin Gang
Zap P.E.K.K.A Miner Ice Wizard
Mega Minion
Zap Miner Ice Wizard
Fireball
Zap Miner Ice Wizard
P.E.K.K.A
Bats Zap Goblin Gang Ice Wizard
Miner
Zap Goblin Gang Mega Minion Fireball
Ice Wizard
Bats Zap Goblin Gang Mega Minion Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
P.E.K.K.A Bats Zap Goblin Gang Mega Minion Ice Wizard
Goblin Gang P.E.K.K.A Bats Mega Minion Ice Wizard
P.E.K.K.A Bats Goblin Gang Mega Minion Ice Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Mega Minion Ice Wizard
Bats Mega Minion Zap Goblin Gang Fireball Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Miner Ice Wizard
Bats Goblin Gang Ice Wizard Zap Mega Minion Fireball
Mega Minion Bats Zap Goblin Gang Fireball Ice Wizard
P.E.K.K.A Bats Zap Goblin Gang Fireball Ice Wizard
Fireball Bats Zap Goblin Gang Mega Minion P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Mega Minion Ice Wizard
Zap Bats Mega Minion Fireball Ice Wizard
P.E.K.K.A
Goblin Gang Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Miner
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Bats Mega Minion Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Bats Mega Minion Fireball
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Mega Minion Fireball P.E.K.K.A
Bats Zap Mega Minion Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Bats Zap Mega Minion Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Bats Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Mega Minion Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball Ice Wizard
Zap Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Mega Minion Ice Wizard
Fireball
Fireball Miner Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Miner

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