My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Goblin Barrel Skeleton Army Giant Skeleton Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Baby Dragon Giant Skeleton Ice Wizard
Fireball
Bomb Tower Goblin Barrel Skeleton Army Baby Dragon Ice Wizard
Poison
Bomb Tower Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Ice Wizard Mini P.E.K.K.A Bomb Tower Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Mini P.E.K.K.A
Arrows Baby Dragon Giant Skeleton Ice Wizard
Bomb Tower
Goblin Barrel
Arrows Skeleton Army Baby Dragon Giant Skeleton Ice Wizard
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Ice Wizard
Giant Skeleton
Arrows Mini P.E.K.K.A Goblin Barrel Baby Dragon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Baby Dragon Giant Skeleton

Defense Synergies 1 15

Arrows
Mini P.E.K.K.A Bomb Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Arrows Bomb Tower Skeleton Army Baby Dragon Ice Wizard
Bomb Tower
Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Ice Wizard
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bomb Tower Giant Skeleton Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Bomb Tower Giant Skeleton
Giant Skeleton
Arrows Skeleton Army Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Mini P.E.K.K.A Bomb Tower Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army Ice Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Giant Skeleton Ice Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Ice Wizard
Arrows Mini P.E.K.K.A Bomb Tower Skeleton Army Giant Skeleton
Arrows Skeleton Army Bomb Tower Baby Dragon Ice Wizard
Arrows Bomb Tower Baby Dragon Ice Wizard
Arrows Bomb Tower Baby Dragon Giant Skeleton
Mini P.E.K.K.A Bomb Tower Skeleton Army Ice Wizard
Skeleton Army Mini P.E.K.K.A Giant Skeleton Ice Wizard
Skeleton Army Ice Wizard Arrows Bomb Tower Baby Dragon Giant Skeleton
Arrows Baby Dragon Ice Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Giant Skeleton Ice Wizard
Bomb Tower Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Mini P.E.K.K.A
Bomb Tower Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bomb Tower Skeleton Army Baby Dragon Ice Wizard
Arrows Bomb Tower Baby Dragon Giant Skeleton Ice Wizard
Mini P.E.K.K.A Bomb Tower
Skeleton Army Arrows Mini P.E.K.K.A Bomb Tower Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Mini P.E.K.K.A Bomb Tower Baby Dragon
Skeleton Army Giant Skeleton Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Arrows Bomb Tower Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Bomb Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Bomb Tower Skeleton Army
Giant Skeleton Mini P.E.K.K.A Bomb Tower Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bomb Tower
Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Bomb Tower Baby Dragon Giant Skeleton
Arrows Mini P.E.K.K.A Bomb Tower Baby Dragon Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Mini P.E.K.K.A
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Army
Arrows Baby Dragon Ice Wizard
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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