My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers X-Bow Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Furnace Three Musketeers Inferno Dragon
Zap
Furnace Three Musketeers X-Bow Inferno Dragon
Barbarian Barrel
Furnace Three Musketeers X-Bow Ice Wizard
The Log
Furnace Three Musketeers X-Bow
Earthquake
Furnace X-Bow
Arrows
Furnace
Royal Delivery
Three Musketeers Ice Wizard Inferno Dragon
Fireball
Furnace Three Musketeers X-Bow Ice Wizard Inferno Dragon
Poison
Furnace Three Musketeers X-Bow Ice Wizard
Lightning
Furnace Three Musketeers X-Bow Ice Wizard Inferno Dragon
Rocket
Furnace Three Musketeers X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Ice Wizard Furnace Inferno Dragon X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror X-Bow
Three Musketeers
Mirror Rage The Log
Mirror
The Log Furnace Three Musketeers X-Bow
Rage
Three Musketeers
X-Bow
The Log Furnace Mirror Ice Wizard
The Log
Mirror X-Bow Three Musketeers
Ice Wizard
X-Bow
Inferno Dragon

Defense Synergies 2 10

Furnace
Mirror X-Bow Ice Wizard
Three Musketeers
The Log
Mirror
Furnace The Log Ice Wizard Inferno Dragon
Rage
X-Bow
The Log Furnace Ice Wizard
The Log
X-Bow Three Musketeers Mirror Ice Wizard Inferno Dragon
Ice Wizard
Furnace Mirror X-Bow The Log Inferno Dragon
Inferno Dragon
Mirror The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log
Inferno Dragon Furnace Three Musketeers X-Bow The Log Ice Wizard
Furnace Three Musketeers Ice Wizard Inferno Dragon
Three Musketeers Inferno Dragon Furnace Ice Wizard
X-Bow The Log
The Log Furnace X-Bow Ice Wizard
Furnace Three Musketeers Inferno Dragon X-Bow Ice Wizard
X-Bow The Log
Three Musketeers Inferno Dragon Furnace X-Bow Ice Wizard
Ice Wizard
Ice Wizard Furnace X-Bow The Log
Three Musketeers Inferno Dragon Furnace Ice Wizard
Furnace Three Musketeers X-Bow The Log Ice Wizard
Three Musketeers Furnace X-Bow The Log
Inferno Dragon Furnace Three Musketeers X-Bow
Furnace Three Musketeers X-Bow The Log Inferno Dragon
Three Musketeers Furnace X-Bow
Furnace Three Musketeers X-Bow The Log Ice Wizard
Furnace The Log Ice Wizard Inferno Dragon
Three Musketeers Inferno Dragon
Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace X-Bow
X-Bow The Log Inferno Dragon
Furnace The Log
X-Bow The Log
Three Musketeers Inferno Dragon
Furnace Three Musketeers Ice Wizard
Furnace Ice Wizard
Inferno Dragon
X-Bow The Log Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon
The Log
Three Musketeers
Furnace Three Musketeers
Furnace Three Musketeers X-Bow The Log Inferno Dragon
The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log Ice Wizard
X-Bow The Log
The Log
Furnace The Log
Furnace Ice Wizard
Furnace The Log
X-Bow The Log Ice Wizard
The Log X-Bow
Three Musketeers X-Bow
X-Bow The Log
Three Musketeers The Log
X-Bow
Furnace X-Bow The Log
X-Bow Furnace Three Musketeers The Log
Furnace Three Musketeers X-Bow The Log
Three Musketeers
Three Musketeers X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Furnace Ice Wizard
Inferno Dragon
X-Bow The Log Ice Wizard
X-Bow The Log
X-Bow The Log
Furnace X-Bow Ice Wizard
X-Bow The Log
The Log
X-Bow
Three Musketeers Ice Wizard
The Log
Three Musketeers
The Log
Three Musketeers
The Log
X-Bow The Log

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