My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Miner
Giant Snowball
Spear Goblins Barbarians Minion Horde Hog Rider Miner
Zap
Spear Goblins Minion Horde
Barbarian Barrel
Spear Goblins Barbarians Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Barbarians Minion Horde Hog Rider Miner Ice Wizard
Fireball
Barbarians Minion Horde Hog Rider Ice Wizard
Poison
Spear Goblins Barbarians Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Ice Wizard Fireball Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Miner Ice Wizard Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner
Barbarians
Hog Rider
Minion Horde
Miner Hog Rider Freeze
Fireball
Hog Rider Freeze Miner
Hog Rider
Spear Goblins Fireball Freeze Barbarians Minion Horde
Freeze
Hog Rider Minion Horde Fireball
Miner
Spear Goblins Minion Horde Fireball
Ice Wizard

Defense Synergies 0 8

Spear Goblins
Barbarians Ice Wizard
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians Freeze Ice Wizard
Fireball
Freeze Miner Ice Wizard
Hog Rider
Freeze
Minion Horde Fireball
Miner
Fireball
Ice Wizard
Spear Goblins Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Freeze Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Fireball
Fireball Freeze Spear Goblins Ice Wizard
Minion Horde Spear Goblins Fireball Freeze Ice Wizard
Barbarians Fireball
Barbarians Minion Horde Ice Wizard
Spear Goblins Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Spear Goblins Fireball Freeze
Minion Horde Spear Goblins Fireball Ice Wizard
Barbarians Minion Horde Fireball Freeze Ice Wizard
Fireball Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Fireball Freeze
Barbarians Minion Horde Fireball
Fireball Spear Goblins Barbarians Minion Horde Ice Wizard
Freeze Spear Goblins Barbarians Fireball Ice Wizard
Barbarians
Spear Goblins Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball Miner
Barbarians Spear Goblins Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Minion Horde Freeze Ice Wizard
Spear Goblins Barbarians Minion Horde Fireball Ice Wizard
Barbarians Minion Horde
Minion Horde Freeze Spear Goblins Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Spear Goblins Minion Horde Fireball Freeze
Barbarians Minion Horde Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Miner Ice Wizard
Minion Horde Fireball Miner
Barbarians Fireball Freeze
Fireball Minion Horde
Fireball Spear Goblins Minion Horde Freeze Ice Wizard
Minion Horde
Fireball Freeze Ice Wizard
Fireball Miner
Minion Horde Fireball
Miner Minion Horde Fireball
Fireball
Fireball Miner
Minion Horde Fireball Freeze
Fireball
Spear Goblins Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minion Horde
Fireball
Fireball Miner
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Freeze Fireball Ice Wizard
Minion Horde
Fireball Miner Ice Wizard
Fireball Miner
Fireball Miner
Minion Horde Fireball Ice Wizard
Minion Horde Fireball Freeze
Minion Horde Fireball
Minion Horde Fireball Miner
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Spear Goblins Barbarians Fireball Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Miner Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze Miner

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