My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Royal Hogs Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Flying Machine Royal Hogs
Zap
Fire Spirit Flying Machine Inferno Tower Royal Hogs
Barbarian Barrel
Fire Spirit Inferno Tower Royal Hogs Ice Wizard Royal Ghost
The Log
Fire Spirit Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Fire Spirit Flying Machine Royal Hogs
Royal Delivery
Fire Spirit Flying Machine Royal Hogs Ice Wizard Royal Ghost
Fireball
Flying Machine Inferno Tower Royal Hogs Ice Wizard
Poison
Flying Machine Inferno Tower Royal Hogs Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Royal Ghost Flying Machine Inferno Tower Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Ice Wizard Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Golem
Flying Machine
Royal Hogs Golem Royal Ghost
Inferno Tower
Royal Hogs
Fire Spirit Flying Machine The Log
Golem
Fire Spirit Flying Machine The Log Ice Wizard
The Log
Royal Hogs Golem
Ice Wizard
Golem
Royal Ghost
Flying Machine

Defense Synergies 1 10

Fire Spirit
Inferno Tower The Log
Flying Machine
Inferno Tower The Log Ice Wizard Royal Ghost
Inferno Tower
The Log Fire Spirit Flying Machine Ice Wizard Royal Ghost
Royal Hogs
Golem
The Log
Inferno Tower Fire Spirit Flying Machine Ice Wizard Royal Ghost
Ice Wizard
Flying Machine Inferno Tower The Log
Royal Ghost
Flying Machine Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower The Log
Inferno Tower Flying Machine The Log Ice Wizard
Inferno Tower Fire Spirit Ice Wizard
Inferno Tower Ice Wizard
The Log
The Log Fire Spirit Flying Machine Ice Wizard Royal Ghost
Inferno Tower Fire Spirit Flying Machine Ice Wizard
Flying Machine Inferno Tower The Log
Inferno Tower Ice Wizard
Fire Spirit Inferno Tower Ice Wizard Royal Ghost
Ice Wizard Flying Machine The Log Royal Ghost
Inferno Tower Flying Machine Ice Wizard
Inferno Tower Fire Spirit Flying Machine The Log Ice Wizard
Fire Spirit The Log Royal Ghost
Inferno Tower
Inferno Tower The Log
Inferno Tower
Fire Spirit Flying Machine The Log Ice Wizard Royal Ghost
The Log Fire Spirit Flying Machine Ice Wizard Royal Ghost
Inferno Tower
Royal Ghost Fire Spirit Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Royal Ghost
Flying Machine The Log Royal Ghost
Inferno Tower The Log
Inferno Tower The Log
Inferno Tower
Fire Spirit Flying Machine Ice Wizard
Flying Machine Inferno Tower Ice Wizard
Inferno Tower
Flying Machine Inferno Tower The Log
Inferno Tower
Flying Machine Inferno Tower
The Log
Inferno Tower
Flying Machine
Inferno Tower Flying Machine The Log
Flying Machine Inferno Tower The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Royal Ghost
Flying Machine The Log Ice Wizard Royal Ghost
Flying Machine The Log
Flying Machine The Log
Fire Spirit The Log
Fire Spirit Flying Machine Ice Wizard
Fire Spirit Flying Machine The Log
The Log Fire Spirit Flying Machine Ice Wizard
The Log Flying Machine
Fire Spirit
Flying Machine The Log
Fire Spirit Flying Machine
Flying Machine Fire Spirit The Log
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Fire Spirit Flying Machine The Log
Fire Spirit Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log Fire Spirit Ice Wizard
The Log Flying Machine Ice Wizard Royal Ghost
Flying Machine The Log
The Log
Fire Spirit Flying Machine Ice Wizard
Flying Machine
The Log
The Log
Fire Spirit Flying Machine
Fire Spirit Flying Machine Ice Wizard
The Log
Flying Machine
The Log Flying Machine
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log Royal Ghost

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