My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Furnace Guards
Zap
Archers Mortar Furnace Guards
Barbarian Barrel
Archers Mortar Tesla Furnace Guards Ice Wizard
The Log
Archers Furnace Guards
Earthquake
Archers Mortar Tesla Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Guards Ice Wizard
Fireball
Archers Mortar Tesla Furnace Ice Wizard
Poison
Archers Mortar Furnace Guards Ice Wizard
Lightning
Mortar Tesla Furnace Ice Wizard
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Ice Wizard Mortar Tesla Fireball Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar
Mortar
Archers Fireball The Log
Tesla
Fireball
Mortar The Log
Furnace
Guards
The Log
The Log
Mortar Fireball Guards
Ice Wizard

Defense Synergies 2 19

Archers
Mortar Tesla Furnace Guards The Log Ice Wizard
Mortar
Archers Tesla Fireball Guards The Log Ice Wizard
Tesla
The Log Archers Mortar Fireball Guards
Fireball
The Log Mortar Tesla Ice Wizard
Furnace
Archers Guards Ice Wizard
Guards
Archers Mortar Tesla Furnace The Log Ice Wizard
The Log
Tesla Fireball Archers Mortar Guards Ice Wizard
Ice Wizard
Archers Mortar Fireball Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball The Log
Mortar Tesla Furnace The Log Ice Wizard
Mortar Tesla Furnace Archers Ice Wizard
Tesla Mortar Furnace Guards Ice Wizard
Fireball The Log
Fireball The Log Archers Tesla Furnace Guards Ice Wizard
Tesla Furnace Archers Mortar Fireball Ice Wizard
Tesla Fireball The Log
Tesla Mortar Furnace Ice Wizard
Guards Archers Tesla Ice Wizard
Archers Guards Ice Wizard Tesla Fireball Furnace The Log
Tesla Archers Fireball Furnace Ice Wizard
Mortar Tesla Furnace Fireball Guards The Log Ice Wizard
Fireball Mortar Tesla Furnace Guards The Log
Mortar Tesla Furnace
Mortar Tesla Fireball Furnace The Log
Tesla Mortar Fireball Furnace
Mortar Tesla Fireball Archers Furnace Guards The Log Ice Wizard
Mortar Furnace The Log Archers Tesla Fireball Guards Ice Wizard
Mortar Tesla
Archers Tesla Fireball Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball Furnace
Fireball Archers Mortar Tesla The Log
Guards Furnace The Log
Guards Tesla Fireball The Log
Tesla Guards
Fireball Furnace Archers Tesla Ice Wizard
Guards Archers Tesla Fireball Furnace Ice Wizard
Tesla
Mortar Fireball The Log
Tesla Guards
Tesla Guards
Fireball Guards The Log
Tesla Fireball Guards
Archers Tesla Fireball Furnace
Tesla Guards Archers Mortar Fireball Furnace The Log
Archers Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards The Log
Mortar Fireball The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball Mortar Furnace The Log
Fireball Furnace Ice Wizard
Archers Mortar Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log Mortar
Fireball Guards
Mortar Fireball The Log
Fireball Archers
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball Furnace The Log
Mortar Fireball Furnace The Log
Mortar Fireball Furnace The Log
Mortar Fireball
Archers Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Furnace Ice Wizard
Mortar Fireball The Log Ice Wizard
Fireball Mortar The Log
Fireball Mortar The Log
Archers Fireball Furnace Ice Wizard
Fireball Guards
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Fireball Guards
Fireball Archers Ice Wizard
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball
Fireball Guards The Log
Fireball
Mortar Fireball The Log

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