My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Musketeer Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Musketeer Battle Ram Wizard Ice Wizard
The Log
Fire Spirit Elite Barbarians Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Elite Barbarians Musketeer Battle Ram Wizard Ice Wizard
Fireball
Elite Barbarians Musketeer Battle Ram Wizard Ice Wizard
Poison
Musketeer Wizard Ice Wizard
Lightning
Knight Elite Barbarians Musketeer Battle Ram Wizard Ice Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Ice Wizard Musketeer Battle Ram Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Ice Wizard Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Battle Ram
Knight
Musketeer Battle Ram Fire Spirit Elite Barbarians Wizard Ice Wizard
Elite Barbarians
Fire Spirit Knight Battle Ram Wizard
Musketeer
Knight Battle Ram
Battle Ram
Knight Fire Spirit Elite Barbarians Musketeer Lightning
Wizard
Knight Elite Barbarians
Lightning
Battle Ram
Ice Wizard
Knight

Defense Synergies 3 3

Fire Spirit
Knight
Knight
Fire Spirit Musketeer Ice Wizard Wizard
Elite Barbarians
Wizard
Musketeer
Knight
Battle Ram
Wizard
Knight Elite Barbarians Ice Wizard
Lightning
Ice Wizard
Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer Wizard
Elite Barbarians Knight Musketeer Ice Wizard
Fire Spirit Knight Elite Barbarians Musketeer Lightning Ice Wizard
Elite Barbarians Knight Musketeer Ice Wizard
Lightning Elite Barbarians
Fire Spirit Musketeer Ice Wizard
Musketeer Lightning Fire Spirit Wizard Ice Wizard
Lightning Musketeer
Elite Barbarians Musketeer Ice Wizard
Knight Elite Barbarians Fire Spirit Musketeer Ice Wizard
Ice Wizard Knight Musketeer Wizard
Musketeer Wizard Ice Wizard
Fire Spirit Knight Elite Barbarians Musketeer Wizard Lightning Ice Wizard
Fire Spirit Wizard
Elite Barbarians Knight
Elite Barbarians Lightning
Wizard Knight Elite Barbarians Musketeer
Fire Spirit Knight Elite Barbarians Musketeer Wizard Ice Wizard
Wizard Fire Spirit Knight Musketeer Ice Wizard
Elite Barbarians Musketeer
Wizard Fire Spirit Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Elite Barbarians Musketeer Wizard Lightning
Knight Elite Barbarians Musketeer Lightning
Lightning Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Fire Spirit Wizard Musketeer Ice Wizard
Knight Elite Barbarians Musketeer Lightning Ice Wizard
Knight Elite Barbarians
Lightning Knight Elite Barbarians
Musketeer
Knight Elite Barbarians Musketeer
Lightning Elite Barbarians
Elite Barbarians Lightning Knight Wizard
Wizard Musketeer
Elite Barbarians Knight Musketeer Lightning
Elite Barbarians Musketeer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer
Musketeer Ice Wizard
Lightning
Lightning Knight Musketeer
Wizard Fire Spirit
Wizard Fire Spirit Musketeer Ice Wizard
Fire Spirit Musketeer Wizard
Fire Spirit Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Fire Spirit Elite Barbarians Musketeer
Lightning Knight Musketeer Wizard
Lightning Fire Spirit Musketeer Wizard
Lightning Fire Spirit Knight Elite Barbarians Musketeer
Lightning Musketeer
Lightning Elite Barbarians Musketeer
Lightning Musketeer Wizard
Lightning Musketeer Wizard
Lightning
Lightning
Lightning Fire Spirit Musketeer Wizard
Lightning Fire Spirit Wizard
Lightning Musketeer
Lightning Wizard
Musketeer Lightning
Lightning Musketeer
Fire Spirit Wizard Ice Wizard
Musketeer Wizard Lightning Ice Wizard
Lightning Musketeer Wizard
Lightning Musketeer
Elite Barbarians Lightning Fire Spirit Musketeer Wizard Ice Wizard
Lightning Musketeer Wizard
Lightning Elite Barbarians
Lightning Musketeer Wizard
Lightning
Wizard Lightning
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Musketeer Wizard Ice Wizard
Lightning Knight Musketeer Wizard
Musketeer Wizard Lightning
Lightning
Elite Barbarians Musketeer
Elite Barbarians Musketeer Lightning
Musketeer Lightning
Lightning Musketeer

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