My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Ice Wizard Bandit Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Prince Bandit Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Ram Rider Lava Hound
Giant Snowball
Fire Spirit Ram Rider Lava Hound
Zap
Fire Spirit Prince Bandit Ram Rider Lava Hound
Barbarian Barrel
Fire Spirit Ice Spirit Ice Wizard Bandit
The Log
Fire Spirit Ice Spirit Prince Bandit Ram Rider
Earthquake
Arrows
Fire Spirit Ice Spirit Lava Hound
Royal Delivery
Fire Spirit Ice Spirit Prince Ice Wizard Bandit Ram Rider Lava Hound
Fireball
Ice Wizard Bandit Ram Rider Lava Hound
Poison
Ice Wizard Lava Hound
Lightning
Prince Ice Wizard Bandit Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Wizard Bandit Prince Ram Rider Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Ice Wizard Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Bandit Ram Rider
Ice Spirit
Prince Bandit Ram Rider
Prince
Fire Spirit Ice Spirit Lightning Ice Wizard Ram Rider
Lightning
Ram Rider Lava Hound Prince
Ice Wizard
Prince Bandit Ram Rider
Bandit
Fire Spirit Ice Spirit Ice Wizard Ram Rider
Ram Rider
Lightning Fire Spirit Ice Spirit Prince Ice Wizard Bandit
Lava Hound
Lightning

Defense Synergies 0 8

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Prince Ice Wizard Bandit Ram Rider
Prince
Ice Spirit Ice Wizard
Lightning
Ice Wizard
Ice Spirit Prince Bandit
Bandit
Ice Spirit Ice Wizard Ram Rider
Ram Rider
Ice Spirit Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
Ice Spirit Prince Ice Wizard Bandit Ram Rider
Prince Ram Rider Fire Spirit Lightning Ice Wizard Bandit
Prince Ice Wizard Bandit Ram Rider
Lightning Prince
Fire Spirit Ice Wizard Bandit
Lightning Ram Rider Fire Spirit Ice Spirit Ice Wizard
Lightning Bandit Ram Rider
Prince Ice Wizard
Fire Spirit Ice Spirit Prince Ice Wizard Bandit
Ice Wizard Bandit Ram Rider
Ice Wizard Ram Rider
Prince Fire Spirit Ice Spirit Lightning Ice Wizard Bandit Ram Rider
Fire Spirit Ice Spirit Prince
Prince Bandit Ram Rider
Ice Spirit Prince Lightning Bandit Ram Rider
Prince
Fire Spirit Ice Spirit Prince Ice Wizard Bandit Ram Rider
Fire Spirit Ice Spirit Ice Wizard Bandit Ram Rider
Prince Ram Rider
Fire Spirit Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Prince Lightning
Bandit Ice Spirit Prince Lightning Ram Rider
Prince Lightning Bandit Ram Rider
Prince Bandit Ram Rider
Fire Spirit Ice Spirit Ice Wizard Ram Rider
Prince Lightning Ice Wizard Bandit Ram Rider
Prince
Lightning Ice Spirit Prince Bandit
Prince
Lightning Prince
Prince Lightning Bandit Ram Rider
Ice Spirit Prince Lightning
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Ice Wizard Bandit Ram Rider
Lightning Bandit
Lightning Prince
Fire Spirit
Fire Spirit Ice Spirit Ice Wizard Ram Rider
Fire Spirit
Fire Spirit Ice Spirit Lightning Ice Wizard Ram Rider
Lightning Bandit Ram Rider
Lightning Fire Spirit Prince
Lightning Prince Bandit Ram Rider
Lightning Fire Spirit
Lightning Fire Spirit Bandit
Lightning Bandit
Lightning Prince
Lightning Bandit
Lightning Bandit
Lightning
Lightning
Lightning Fire Spirit Prince Bandit
Lightning Fire Spirit
Lightning Prince
Lightning
Prince Lightning
Lightning
Fire Spirit Ice Spirit Ice Wizard
Lightning Ice Wizard Bandit Ram Rider
Lightning Prince Bandit Ram Rider
Lightning Bandit
Lightning Fire Spirit Ice Wizard
Lightning Ice Spirit
Lightning
Lightning Bandit
Lightning Ice Spirit
Prince
Lightning
Lightning Fire Spirit Ice Spirit Prince Bandit
Lightning Fire Spirit Ice Wizard Ram Rider
Lightning Prince
Lightning
Lightning
Prince
Ice Spirit Lightning
Lightning
Lightning Prince Bandit

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