My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider Baby Dragon
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Ice Wizard
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Hog Rider Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Archers Hog Rider Baby Dragon Ice Wizard
Poison
Archers Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Ice Wizard Fireball Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Ice Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Baby Dragon
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Archers Baby Dragon Ice Wizard
Archers
Zap Hog Rider Baby Dragon P.E.K.K.A
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Fire Spirit Zap Fireball Archers Baby Dragon
Baby Dragon
Fire Spirit Zap Archers Fireball Hog Rider P.E.K.K.A Ice Wizard
P.E.K.K.A
Fire Spirit Zap Archers Baby Dragon Ice Wizard
Ice Wizard
Zap Baby Dragon P.E.K.K.A

Defense Synergies 2 12

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Archers Baby Dragon P.E.K.K.A Ice Wizard
Archers
Zap Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Zap Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Archers P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Archers Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Zap Ice Wizard
P.E.K.K.A Fire Spirit Archers Ice Wizard
P.E.K.K.A Ice Wizard
Fireball P.E.K.K.A
Fireball Fire Spirit Zap Archers Baby Dragon Ice Wizard
Fire Spirit Zap Archers Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard
Fire Spirit Archers Ice Wizard
Archers Ice Wizard Zap Fireball Baby Dragon
Zap Archers Fireball Baby Dragon Ice Wizard
P.E.K.K.A Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Zap Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball P.E.K.K.A
Fire Spirit Fireball Zap Archers Baby Dragon Ice Wizard
Zap Baby Dragon Fire Spirit Archers Fireball Ice Wizard
P.E.K.K.A
Fire Spirit Archers Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Baby Dragon
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball
P.E.K.K.A
Fire Spirit Fireball Zap Archers Baby Dragon Ice Wizard
P.E.K.K.A Archers Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Archers Fireball Baby Dragon
Zap Archers Fireball Baby Dragon P.E.K.K.A
Zap Archers Fireball Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Fire Spirit Zap Baby Dragon
Fireball Fire Spirit Zap Baby Dragon Ice Wizard
Fire Spirit Archers Baby Dragon
Fireball Fire Spirit Zap Baby Dragon Ice Wizard
Fireball Zap
Fire Spirit Fireball
Zap Fireball
Fireball Fire Spirit Zap Archers Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Zap Archers Fireball Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fire Spirit Zap Archers Fireball Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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