My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Dark Prince Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Bandit Graveyard
Giant Snowball
Fire Spirit Musketeer Graveyard
Zap
Fire Spirit Dark Prince Bandit Graveyard
Barbarian Barrel
Fire Spirit Musketeer Dark Prince Ice Wizard Bandit Graveyard
The Log
Fire Spirit Musketeer Dark Prince Bandit Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Musketeer Dark Prince Ice Wizard Bandit Graveyard
Fireball
Musketeer Ice Wizard Bandit
Poison
Musketeer Ice Wizard Graveyard
Lightning
Musketeer Dark Prince Ice Wizard Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Bandit Musketeer Dark Prince Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Ice Wizard Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Dark Prince Bandit
Musketeer
Giant Dark Prince The Log Bandit Graveyard
Giant
Musketeer Dark Prince Graveyard Fire Spirit The Log Ice Wizard Bandit
Dark Prince
Giant Fire Spirit Musketeer Ice Wizard Bandit Graveyard
The Log
Musketeer Giant Bandit Graveyard
Ice Wizard
Giant Dark Prince Bandit Graveyard
Bandit
Fire Spirit Musketeer Giant Dark Prince The Log Ice Wizard Graveyard
Graveyard
Giant Musketeer Dark Prince The Log Ice Wizard Bandit

Defense Synergies 1 9

Fire Spirit
The Log
Musketeer
The Log Dark Prince Bandit
Giant
Dark Prince
Musketeer The Log Ice Wizard Bandit
The Log
Musketeer Fire Spirit Dark Prince Ice Wizard Bandit
Ice Wizard
Dark Prince The Log Bandit
Bandit
Musketeer Dark Prince The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Musketeer Dark Prince The Log Ice Wizard Bandit
Fire Spirit Musketeer Dark Prince Ice Wizard Bandit
Musketeer Dark Prince Ice Wizard Bandit
Dark Prince The Log
The Log Fire Spirit Musketeer Dark Prince Ice Wizard Bandit
Musketeer Fire Spirit Ice Wizard
Musketeer The Log Bandit
Musketeer Ice Wizard
Fire Spirit Musketeer Dark Prince Ice Wizard Bandit
Ice Wizard Musketeer Dark Prince The Log Bandit
Musketeer Ice Wizard
Fire Spirit Musketeer Dark Prince The Log Ice Wizard Bandit
Fire Spirit Dark Prince The Log
Bandit
The Log Bandit
Musketeer Dark Prince
Fire Spirit Musketeer Dark Prince The Log Ice Wizard Bandit
The Log Fire Spirit Musketeer Dark Prince Ice Wizard Bandit
Musketeer
Dark Prince Fire Spirit Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Musketeer The Log
Bandit Musketeer Dark Prince The Log
Dark Prince Musketeer The Log Bandit
Musketeer Dark Prince Bandit
Fire Spirit Musketeer Ice Wizard
Dark Prince Musketeer Ice Wizard Bandit
Dark Prince
Dark Prince The Log Bandit
Musketeer
Musketeer Dark Prince
Dark Prince The Log
Dark Prince Bandit
Musketeer
Musketeer Dark Prince The Log
Musketeer Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Musketeer The Log Ice Wizard Bandit
The Log Bandit
Musketeer Dark Prince The Log
Fire Spirit Dark Prince The Log
Fire Spirit Musketeer Ice Wizard
Fire Spirit Musketeer The Log
The Log Fire Spirit Ice Wizard
The Log Bandit
Fire Spirit Musketeer
Musketeer Dark Prince The Log Bandit
Fire Spirit Musketeer
Fire Spirit Musketeer The Log Bandit
Musketeer Bandit
Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit
Fire Spirit Musketeer Dark Prince The Log Bandit
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Dark Prince Ice Wizard
The Log Musketeer Ice Wizard Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Fire Spirit Musketeer Ice Wizard
Musketeer
Musketeer The Log Bandit
The Log
Fire Spirit Musketeer Dark Prince Bandit
Fire Spirit Musketeer Ice Wizard
The Log
Musketeer Dark Prince
The Log Musketeer
Musketeer Dark Prince
Musketeer The Log
Musketeer
Musketeer Dark Prince The Log Bandit

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