My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Rascals Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Goblins Minion Horde
Zap
Fire Spirit Goblins Minion Horde
Barbarian Barrel
Fire Spirit Goblins Rascals Ice Wizard Royal Ghost
The Log
Fire Spirit Goblins Rascals
Earthquake
Arrows
Fire Spirit Goblins Minion Horde Rascals
Royal Delivery
Fire Spirit Goblins Minion Horde Rascals Ice Wizard Royal Ghost
Fireball
Minion Horde Rascals Ice Wizard
Poison
Minion Horde Rascals Ice Wizard
Lightning
Ice Wizard
Rocket
Minion Horde Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Ice Wizard Royal Ghost Fireball Minion Horde Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Ice Wizard

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblins
Arrows
Fireball
Minion Horde
Rascals
Rascals
Minion Horde
Fireball
Arrows
Ice Wizard
Royal Ghost

Defense Synergies 0 6

Fire Spirit
Goblins
Minion Horde Ice Wizard
Arrows
Fireball Ice Wizard
Minion Horde
Goblins Ice Wizard
Rascals
Fireball
Arrows Ice Wizard
Ice Wizard
Goblins Arrows Minion Horde Fireball
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Goblins Rascals Ice Wizard
Minion Horde Fire Spirit Goblins Rascals Ice Wizard
Minion Horde Goblins Rascals Ice Wizard
Arrows Fireball
Arrows Fireball Fire Spirit Goblins Rascals Ice Wizard Royal Ghost
Minion Horde Fire Spirit Arrows Rascals Fireball Ice Wizard
Arrows Rascals Fireball
Minion Horde Goblins Rascals Ice Wizard
Fire Spirit Goblins Minion Horde Rascals Ice Wizard Royal Ghost
Goblins Minion Horde Ice Wizard Arrows Rascals Fireball Royal Ghost
Arrows Minion Horde Rascals Fireball Ice Wizard
Minion Horde Fire Spirit Rascals Fireball Ice Wizard
Fire Spirit Fireball Goblins Arrows Minion Horde Rascals Royal Ghost
Minion Horde Rascals
Minion Horde Rascals Fireball
Minion Horde Goblins Arrows Rascals Fireball
Fire Spirit Arrows Fireball Goblins Minion Horde Rascals Ice Wizard Royal Ghost
Arrows Fire Spirit Rascals Fireball Ice Wizard Royal Ghost
Rascals Royal Ghost Fire Spirit Goblins Arrows Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Fireball Royal Ghost
Fireball Arrows Royal Ghost
Goblins Minion Horde Rascals
Minion Horde Rascals Fireball
Minion Horde Rascals
Fire Spirit Arrows Fireball Minion Horde Rascals Ice Wizard
Rascals Goblins Minion Horde Fireball Ice Wizard
Minion Horde Rascals
Minion Horde Goblins Fireball
Minion Horde
Minion Horde Rascals
Arrows Fireball
Rascals Minion Horde Fireball
Minion Horde Rascals Fireball
Rascals Goblins Minion Horde Fireball
Arrows Minion Horde Rascals Fireball Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rascals Royal Ghost
Arrows Fireball Ice Wizard Royal Ghost
Arrows Minion Horde Fireball
Arrows Rascals Fireball
Fireball Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit Minion Horde Ice Wizard
Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit Ice Wizard
Arrows Fireball
Fire Spirit Goblins Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fire Spirit Fireball Ice Wizard
Minion Horde
Arrows Fireball Ice Wizard Royal Ghost
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Minion Horde Fireball Ice Wizard
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Arrows Ice Wizard
Arrows Fireball
Fireball Minion Horde Rascals
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Rascals Fireball
Fireball
Fireball Royal Ghost

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