My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Electro Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Dark Prince
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram Dark Prince
Barbarian Barrel
Elite Barbarians Battle Ram Dark Prince Ice Wizard
The Log
Elite Barbarians Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Battle Ram Dark Prince Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Battle Ram Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Elite Barbarians Battle Ram Dark Prince Electro Dragon Ice Wizard
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Battle Ram Dark Prince Electro Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram P.E.K.K.A Dark Prince Electro Dragon Ice Wizard
Elite Barbarians
Zap Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram Dark Prince
Battle Ram
Zap Elite Barbarians Fireball P.E.K.K.A
Dark Prince
Zap Fireball Ice Wizard
Electro Dragon
Zap P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Battle Ram Electro Dragon Ice Wizard
Ice Wizard
Zap Dark Prince Electro Dragon P.E.K.K.A

Defense Synergies 2 11

Zap
Fireball Elite Barbarians Dark Prince Electro Dragon P.E.K.K.A Ice Wizard
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince Ice Wizard
Battle Ram
Dark Prince
Elite Barbarians Zap Fireball Electro Dragon Ice Wizard
Electro Dragon
Zap Dark Prince Ice Wizard
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap Fireball Dark Prince Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Elite Barbarians P.E.K.K.A Zap Dark Prince Electro Dragon Ice Wizard
P.E.K.K.A Elite Barbarians Dark Prince Electro Dragon Ice Wizard
Elite Barbarians P.E.K.K.A Dark Prince Electro Dragon Ice Wizard
Elite Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Zap Dark Prince Electro Dragon Ice Wizard
Zap Fireball Electro Dragon Ice Wizard
Zap Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Ice Wizard
Ice Wizard Zap Fireball Dark Prince Electro Dragon
Zap Fireball Electro Dragon Ice Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Dark Prince Electro Dragon Ice Wizard
Fireball Zap Dark Prince Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Elite Barbarians Fireball Dark Prince Electro Dragon P.E.K.K.A
Fireball Zap Elite Barbarians Dark Prince Electro Dragon Ice Wizard
Zap Fireball Dark Prince Electro Dragon Ice Wizard
P.E.K.K.A Elite Barbarians
Dark Prince Elite Barbarians Fireball Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Zap Elite Barbarians Electro Dragon
P.E.K.K.A Zap Elite Barbarians Dark Prince Electro Dragon
Dark Prince P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Dark Prince
Fireball Zap Electro Dragon Ice Wizard
Dark Prince P.E.K.K.A Elite Barbarians Fireball Ice Wizard
P.E.K.K.A Elite Barbarians Dark Prince
Zap Electro Dragon P.E.K.K.A Elite Barbarians Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Elite Barbarians Dark Prince Electro Dragon
P.E.K.K.A Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Fireball
Fireball Electro Dragon
Elite Barbarians Electro Dragon Zap Fireball Dark Prince P.E.K.K.A
Zap Elite Barbarians Fireball Dark Prince Electro Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Ice Wizard
Fireball Electro Dragon
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Electro Dragon
Elite Barbarians Fireball Electro Dragon
Zap Fireball Dark Prince Electro Dragon
Fireball Zap Electro Dragon
Elite Barbarians Fireball
Fireball Electro Dragon
Zap Elite Barbarians Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Zap Fireball Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Dark Prince Electro Dragon Ice Wizard
Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Electro Dragon
Fireball Zap
Elite Barbarians Zap Fireball Electro Dragon Ice Wizard
Zap Electro Dragon Fireball
Elite Barbarians Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
P.E.K.K.A
Fireball
Zap Fireball Dark Prince Electro Dragon
Fireball Zap Electro Dragon Ice Wizard
Fireball
Fireball Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Elite Barbarians Dark Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Elite Barbarians Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Dark Prince

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