My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Cannon Cart
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Cannon Cart Ice Wizard Magic Archer
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Cannon Cart
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer
Fireball
Goblin Gang Cannon Cart Ice Wizard Magic Archer
Poison
Goblin Gang Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Giant Snowball Goblin Gang Ice Wizard Mini P.E.K.K.A Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Giant Snowball Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Cannon Cart Giant Snowball Mini P.E.K.K.A Ice Wizard Magic Archer
Giant Snowball
Zap Cannon Cart Magic Archer
Goblin Gang
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A
Zap Goblin Gang Ice Wizard Magic Archer
Cannon Cart
Zap Giant Snowball Goblin Gang Magic Archer
Ice Wizard
Zap Mini P.E.K.K.A
Magic Archer
Zap Giant Snowball Mini P.E.K.K.A Cannon Cart

Defense Synergies 2 24

Skeletons
Zap Giant Snowball Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer
Zap
Mini P.E.K.K.A Skeletons Giant Snowball Goblin Gang Cannon Cart Ice Wizard Magic Archer
Giant Snowball
Goblin Gang Skeletons Zap Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer
Goblin Gang
Giant Snowball Zap Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer
Mini P.E.K.K.A
Zap Skeletons Giant Snowball Goblin Gang Cannon Cart Ice Wizard Magic Archer
Cannon Cart
Skeletons Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Ice Wizard Magic Archer
Ice Wizard
Skeletons Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Cannon Cart
Magic Archer
Skeletons Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Magic Archer
Mini P.E.K.K.A Skeletons Zap Goblin Gang Cannon Cart Ice Wizard
Goblin Gang Mini P.E.K.K.A Skeletons Giant Snowball Cannon Cart Ice Wizard
Mini P.E.K.K.A Skeletons Goblin Gang Cannon Cart Ice Wizard
Mini P.E.K.K.A
Goblin Gang Skeletons Zap Giant Snowball Cannon Cart Ice Wizard Magic Archer
Giant Snowball Zap Goblin Gang Ice Wizard Magic Archer
Zap Cannon Cart Magic Archer
Mini P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Giant Snowball Mini P.E.K.K.A Cannon Cart Ice Wizard
Goblin Gang Ice Wizard Skeletons Zap Giant Snowball Cannon Cart Magic Archer
Zap Giant Snowball Goblin Gang Ice Wizard Magic Archer
Mini P.E.K.K.A Skeletons Zap Giant Snowball Goblin Gang Cannon Cart Ice Wizard
Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Cannon Cart Magic Archer
Mini P.E.K.K.A Goblin Gang Cannon Cart
Zap Giant Snowball Goblin Gang Mini P.E.K.K.A
Skeletons Goblin Gang Mini P.E.K.K.A Cannon Cart
Zap Giant Snowball Goblin Gang Cannon Cart Ice Wizard Magic Archer
Zap Giant Snowball Cannon Cart Ice Wizard Magic Archer
Mini P.E.K.K.A Cannon Cart
Goblin Gang Giant Snowball Mini P.E.K.K.A Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Zap Giant Snowball Cannon Cart
Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Cannon Cart Magic Archer
Goblin Gang Skeletons Zap Mini P.E.K.K.A Cannon Cart
Goblin Gang Mini P.E.K.K.A Zap Cannon Cart
Skeletons Goblin Gang Mini P.E.K.K.A Cannon Cart
Skeletons Zap Giant Snowball Goblin Gang Ice Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Skeletons Cannon Cart Ice Wizard
Mini P.E.K.K.A Cannon Cart
Zap Skeletons Giant Snowball Mini P.E.K.K.A Cannon Cart Magic Archer
Skeletons Goblin Gang
Mini P.E.K.K.A Cannon Cart
Zap Giant Snowball
Mini P.E.K.K.A Cannon Cart Skeletons Goblin Gang
Cannon Cart Magic Archer
Goblin Gang Skeletons Zap Mini P.E.K.K.A Cannon Cart Magic Archer
Zap Giant Snowball Mini P.E.K.K.A Cannon Cart Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Cannon Cart Magic Archer
Cannon Cart
Zap Giant Snowball Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Zap Giant Snowball
Giant Snowball Goblin Gang Mini P.E.K.K.A
Zap Cannon Cart Magic Archer
Zap Giant Snowball Magic Archer
Giant Snowball Cannon Cart Magic Archer
Cannon Cart Magic Archer
Zap Giant Snowball Cannon Cart Magic Archer
Zap Giant Snowball Cannon Cart Magic Archer
Magic Archer Cannon Cart
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A Magic Archer
Zap Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Zap Giant Snowball Cannon Cart
Zap Giant Snowball Ice Wizard Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Zap Giant Snowball Magic Archer
Zap Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Magic Archer
Zap Giant Snowball Magic Archer
Giant Snowball Magic Archer
Zap Goblin Gang Cannon Cart Magic Archer
Zap Giant Snowball Ice Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Cannon Cart Magic Archer
Zap Giant Snowball Magic Archer
Zap Giant Snowball
Cannon Cart
Zap Giant Snowball Goblin Gang Magic Archer
Zap Giant Snowball Magic Archer
Zap Giant Snowball Cannon Cart Magic Archer

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