My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians Wizard Ice Wizard
The Log
Bomber Barbarians Royal Giant Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Hog Rider Wizard Ice Wizard
Fireball
Bomber Barbarians Hog Rider Wizard Ice Wizard
Poison
Bomber Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Ice Wizard Fireball Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Tornado Ice Wizard Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bomber Fireball Ice Wizard Hog Rider Wizard Tornado
Fireball
Royal Giant Hog Rider Tornado
Hog Rider
Fireball Bomber Barbarians Royal Giant Wizard Tornado
Wizard
Tornado Royal Giant Hog Rider
Tornado
Fireball Wizard Royal Giant Hog Rider Ice Wizard
Ice Wizard
Royal Giant Tornado

Defense Synergies 3 3

Bomber
Tornado
Barbarians
Royal Giant
Fireball
Tornado Ice Wizard
Hog Rider
Wizard
Tornado Ice Wizard
Tornado
Fireball Wizard Ice Wizard Bomber
Ice Wizard
Tornado Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Barbarians Bomber Ice Wizard
Barbarians Tornado Bomber Ice Wizard
Barbarians Bomber Ice Wizard
Bomber Barbarians Fireball Tornado
Fireball Tornado Bomber Ice Wizard
Tornado Fireball Wizard Ice Wizard
Barbarians Fireball
Barbarians Tornado Ice Wizard
Tornado Bomber Barbarians Ice Wizard
Barbarians Ice Wizard Bomber Fireball Wizard Tornado
Fireball Wizard Tornado Ice Wizard
Barbarians Bomber Fireball Wizard Ice Wizard
Bomber Fireball Wizard Barbarians Tornado
Barbarians
Barbarians Tornado Fireball
Barbarians Wizard Bomber Fireball Tornado
Fireball Bomber Barbarians Wizard Tornado Ice Wizard
Wizard Tornado Bomber Barbarians Fireball Ice Wizard
Barbarians Tornado
Bomber Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Wizard
Barbarians
Barbarians Fireball Tornado
Barbarians
Fireball Wizard Tornado Ice Wizard
Barbarians Fireball Ice Wizard
Barbarians
Barbarians Fireball Tornado
Barbarians
Barbarians
Barbarians Fireball Tornado
Barbarians Fireball Wizard
Wizard Bomber Barbarians Fireball
Barbarians Bomber Fireball Tornado
Bomber Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard
Fireball
Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard Tornado Ice Wizard
Bomber Wizard Tornado
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Bomber Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Tornado Ice Wizard
Fireball
Fireball Wizard
Bomber Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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