My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Goblin Hut Witch
Zap
Battle Ram Goblin Hut Inferno Tower Witch
Barbarian Barrel
Barbarians Battle Ram Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
The Log
Barbarians Battle Ram Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Inferno Tower Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Battle Ram Goblin Hut Witch Ice Wizard Electro Wizard
Fireball
Barbarians Battle Ram Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Poison
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Lightning
Battle Ram Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Rocket
Barbarians Goblin Hut Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Battle Ram Electro Wizard Barbarians Goblin Hut Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Battle Ram Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Goblin Hut Witch Electro Wizard
Goblin Hut
Battle Ram Ice Wizard
Inferno Tower
Rage
Witch Electro Wizard
Witch
Rage Battle Ram
Ice Wizard
Goblin Hut
Electro Wizard
Battle Ram Rage

Defense Synergies 1 6

Barbarians
Battle Ram
Goblin Hut
Inferno Tower Ice Wizard Electro Wizard
Inferno Tower
Electro Wizard Goblin Hut Ice Wizard
Rage
Witch
Ice Wizard Electro Wizard
Ice Wizard
Goblin Hut Inferno Tower Witch
Electro Wizard
Inferno Tower Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Hut Witch Ice Wizard Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Barbarians
Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Goblin Hut Witch Ice Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Witch Goblin Hut Ice Wizard
Barbarians Inferno Tower Ice Wizard Electro Wizard
Barbarians Witch Ice Wizard Electro Wizard Goblin Hut
Inferno Tower Goblin Hut Witch Ice Wizard Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Barbarians Goblin Hut Witch Electro Wizard
Barbarians Inferno Tower Goblin Hut Electro Wizard
Barbarians Inferno Tower Goblin Hut Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Electro Wizard
Barbarians Goblin Hut Witch Ice Wizard Electro Wizard
Witch Barbarians Goblin Hut Ice Wizard Electro Wizard
Barbarians Goblin Hut Inferno Tower Electro Wizard
Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Inferno Tower Witch Electro Wizard
Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Hut Witch
Goblin Hut Witch Ice Wizard Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard
Inferno Tower Barbarians
Electro Wizard Barbarians Goblin Hut Inferno Tower Witch
Inferno Tower Witch Barbarians Goblin Hut
Barbarians Goblin Hut Inferno Tower Witch
Barbarians Electro Wizard
Barbarians Inferno Tower Witch
Barbarians Witch
Barbarians Goblin Hut Inferno Tower Witch Electro Wizard
Barbarians Goblin Hut Inferno Tower Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Goblin Hut
Barbarians
Witch Ice Wizard
Witch
Ice Wizard
Electro Wizard
Electro Wizard
Goblin Hut
Goblin Hut
Goblin Hut Witch
Goblin Hut
Electro Wizard
Witch
Barbarians
Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch
Witch Ice Wizard Electro Wizard
Electro Wizard Goblin Hut Witch
Electro Wizard
Electro Wizard Barbarians Goblin Hut Witch
Witch Ice Wizard Electro Wizard
Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: