My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Goblins Mega Minion Baby Dragon Lumberjack
Zap
Goblins Royal Giant Bandit
Barbarian Barrel
Goblins Ice Wizard Bandit Lumberjack
The Log
Goblins Royal Giant Bandit Lumberjack
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack
Fireball
Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Ice Wizard Bandit Baby Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Ice Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Baby Dragon
Zap
Mega Minion Goblins Royal Giant Baby Dragon Ice Wizard Bandit Lumberjack
Royal Giant
Ice Wizard Goblins Zap Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion
Zap Royal Giant Baby Dragon
Baby Dragon
Goblins Zap Royal Giant Mega Minion Ice Wizard Bandit Lumberjack
Ice Wizard
Royal Giant Zap Baby Dragon Bandit Lumberjack
Bandit
Zap Royal Giant Baby Dragon Ice Wizard Lumberjack
Lumberjack
Zap Royal Giant Baby Dragon Ice Wizard Bandit

Defense Synergies 2 17

Goblins
Zap Mega Minion Ice Wizard Bandit
Zap
Mega Minion Goblins Baby Dragon Ice Wizard Bandit Lumberjack
Royal Giant
Mega Minion
Zap Goblins Baby Dragon Ice Wizard Bandit Lumberjack
Baby Dragon
Ice Wizard Zap Mega Minion Bandit Lumberjack
Ice Wizard
Baby Dragon Goblins Zap Mega Minion Bandit Lumberjack
Bandit
Goblins Zap Mega Minion Baby Dragon Ice Wizard Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Lumberjack Goblins Zap Mega Minion Ice Wizard Bandit
Lumberjack Goblins Mega Minion Ice Wizard Bandit
Lumberjack Goblins Mega Minion Ice Wizard Bandit
Lumberjack
Goblins Zap Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack
Mega Minion Zap Baby Dragon Ice Wizard
Zap Baby Dragon Bandit
Goblins Ice Wizard Lumberjack
Goblins Ice Wizard Bandit Lumberjack
Goblins Ice Wizard Zap Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion Zap Baby Dragon Ice Wizard
Lumberjack Zap Ice Wizard Bandit
Goblins Zap Mega Minion Baby Dragon Lumberjack
Bandit Lumberjack
Zap Bandit Lumberjack
Goblins Lumberjack
Goblins Zap Mega Minion Baby Dragon Ice Wizard Bandit Lumberjack
Zap Baby Dragon Mega Minion Ice Wizard Bandit Lumberjack
Lumberjack
Goblins Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Bandit
Bandit Zap Mega Minion Baby Dragon Lumberjack
Bandit Lumberjack Goblins Zap
Lumberjack Zap Bandit
Bandit Lumberjack
Zap Baby Dragon Ice Wizard
Goblins Mega Minion Ice Wizard Bandit Lumberjack
Lumberjack
Zap Goblins Mega Minion Baby Dragon Bandit
Mega Minion
Mega Minion Lumberjack
Zap
Bandit Lumberjack
Baby Dragon
Goblins Zap Mega Minion Baby Dragon Lumberjack
Zap Mega Minion Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Bandit
Goblins Lumberjack
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Mega Minion Baby Dragon Bandit
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Mega Minion
Zap Baby Dragon Ice Wizard Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Ice Wizard
Zap Mega Minion
Mega Minion
Zap Bandit
Zap
Zap Bandit
Zap Mega Minion Baby Dragon Ice Wizard
Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Mega Minion
Zap Baby Dragon
Zap
Zap Baby Dragon Bandit

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