My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Ice Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Ice Wizard
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Ice Wizard Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Wizard Baby Dragon
Hog Rider
Valkyrie The Log Wizard Goblin Barrel Baby Dragon
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Baby Dragon Ice Wizard
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Hog Rider Goblin Barrel Ice Wizard
The Log
Hog Rider
Ice Wizard
Goblin Barrel Baby Dragon

Defense Synergies 1 11

Valkyrie
Wizard Baby Dragon The Log Ice Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army The Log Ice Wizard
Goblin Barrel
Skeleton Army
Wizard The Log Ice Wizard
Baby Dragon
Ice Wizard Valkyrie The Log
The Log
Valkyrie Wizard Skeleton Army Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Skeleton Army Valkyrie The Log Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard
Valkyrie Baby Dragon The Log
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Wizard Baby Dragon The Log
Wizard Baby Dragon Ice Wizard
Skeleton Army Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Skeleton Army Baby Dragon The Log
Skeleton Army
Skeleton Army The Log
Wizard Valkyrie Skeleton Army
Valkyrie Wizard Skeleton Army Baby Dragon The Log Ice Wizard
Valkyrie Wizard Baby Dragon The Log Ice Wizard
Valkyrie Wizard Skeleton Army Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard Baby Dragon The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Wizard Baby Dragon Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army
Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Skeleton Army Valkyrie Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Wizard
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Ice Wizard
The Log Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Ice Wizard
Wizard
Wizard The Log
Wizard The Log
Skeleton Army
Wizard Baby Dragon Ice Wizard
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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