My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Giant Baby Dragon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Giant Inferno Dragon
Giant Snowball
Archers Royal Recruits Baby Dragon Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Royal Recruits Ice Wizard
The Log
Archers Royal Recruits
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Baby Dragon Ice Wizard Inferno Dragon
Fireball
Archers Baby Dragon Ice Wizard Inferno Dragon
Poison
Archers Royal Recruits Ice Wizard
Lightning
Baby Dragon Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Baby Dragon Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Ice Wizard Baby Dragon Poison Inferno Dragon Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Ice Wizard Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Giant Baby Dragon Inferno Dragon
Royal Recruits
Archers
Giant
Rage Poison Archers Baby Dragon Ice Wizard
Rage
Giant
Baby Dragon
Archers Giant Poison Ice Wizard Inferno Dragon
Poison
Giant Baby Dragon
Ice Wizard
Giant Baby Dragon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 1 7

Archers
Royal Recruits Baby Dragon Ice Wizard
Royal Recruits
Archers Ice Wizard
Giant
Rage
Baby Dragon
Ice Wizard Archers Inferno Dragon
Poison
Ice Wizard
Ice Wizard
Baby Dragon Archers Royal Recruits Poison Inferno Dragon
Inferno Dragon
Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon
Inferno Dragon Royal Recruits Ice Wizard
Archers Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Ice Wizard
Royal Recruits Poison
Archers Baby Dragon Ice Wizard
Inferno Dragon Archers Baby Dragon Poison Ice Wizard
Royal Recruits Baby Dragon Poison
Inferno Dragon Royal Recruits Ice Wizard
Archers Royal Recruits Ice Wizard
Archers Poison Ice Wizard Royal Recruits Baby Dragon
Inferno Dragon Archers Baby Dragon Poison Ice Wizard
Royal Recruits Ice Wizard
Royal Recruits Baby Dragon Poison
Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Poison
Archers Royal Recruits Baby Dragon Ice Wizard
Baby Dragon Poison Archers Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Archers Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Poison Archers Baby Dragon Inferno Dragon
Royal Recruits
Royal Recruits
Royal Recruits Inferno Dragon
Poison Archers Baby Dragon Ice Wizard
Royal Recruits Archers Ice Wizard
Royal Recruits Inferno Dragon
Royal Recruits Baby Dragon Poison Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Poison
Royal Recruits
Royal Recruits Archers Baby Dragon
Royal Recruits Archers Baby Dragon Poison Inferno Dragon
Poison Archers Royal Recruits Baby Dragon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Baby Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Royal Recruits Poison
Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Archers Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison
Poison
Poison Royal Recruits
Poison Archers Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Royal Recruits Baby Dragon Poison
Poison
Archers Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Royal Recruits Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Inferno Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon
Poison Archers Baby Dragon Ice Wizard
Poison
Poison
Poison
Poison
Archers Royal Recruits
Poison Archers Baby Dragon Ice Wizard
Poison Baby Dragon
Baby Dragon Poison
Poison
Royal Recruits
Royal Recruits Baby Dragon Poison
Poison
Poison Royal Recruits Baby Dragon

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