My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Barbarian Hut Ice Wizard
The Log
Elite Barbarians Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Elite Barbarians Musketeer Valkyrie Ice Wizard
Fireball
Elite Barbarians Musketeer Barbarian Hut Ice Wizard
Poison
Musketeer Barbarian Hut Ice Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Barbarian Hut Ice Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Fireball Musketeer Valkyrie Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Barbarian Hut
Elite Barbarians
Arrows Valkyrie Fireball The Log
Fireball
Arrows Elite Barbarians The Log
Musketeer
Valkyrie Barbarian Hut The Log
Valkyrie
Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut
Musketeer Arrows Valkyrie Ice Wizard
The Log
Elite Barbarians Fireball Musketeer
Ice Wizard
Barbarian Hut

Defense Synergies 4 15

Arrows
Fireball Valkyrie Barbarian Hut Ice Wizard
Elite Barbarians
Valkyrie The Log
Fireball
The Log Arrows Musketeer Valkyrie Barbarian Hut Ice Wizard
Musketeer
Valkyrie The Log Fireball Barbarian Hut
Valkyrie
Elite Barbarians Musketeer Arrows Fireball The Log Ice Wizard
Barbarian Hut
Arrows Fireball Musketeer The Log Ice Wizard
The Log
Fireball Musketeer Elite Barbarians Valkyrie Barbarian Hut Ice Wizard
Ice Wizard
Arrows Fireball Valkyrie Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Valkyrie The Log
Elite Barbarians Barbarian Hut Musketeer Valkyrie The Log Ice Wizard
Barbarian Hut Elite Barbarians Musketeer Valkyrie Ice Wizard
Elite Barbarians Barbarian Hut Musketeer Valkyrie Ice Wizard
Arrows Elite Barbarians Fireball Valkyrie The Log
Arrows Fireball The Log Musketeer Valkyrie Ice Wizard
Musketeer Arrows Fireball Barbarian Hut Ice Wizard
Barbarian Hut Arrows Fireball Musketeer Valkyrie The Log
Barbarian Hut Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Fireball Musketeer The Log
Arrows Musketeer Fireball Barbarian Hut Ice Wizard
Barbarian Hut Elite Barbarians Fireball Musketeer Valkyrie The Log Ice Wizard
Fireball Valkyrie Barbarian Hut Arrows The Log
Elite Barbarians Barbarian Hut
Barbarian Hut Elite Barbarians Fireball The Log
Barbarian Hut Arrows Elite Barbarians Fireball Musketeer Valkyrie
Arrows Fireball Elite Barbarians Musketeer Valkyrie Barbarian Hut The Log Ice Wizard
Arrows Valkyrie The Log Fireball Musketeer Barbarian Hut Ice Wizard
Barbarian Hut Elite Barbarians Musketeer
Valkyrie Arrows Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Musketeer Valkyrie The Log
Elite Barbarians Musketeer Valkyrie Barbarian Hut The Log
Valkyrie Elite Barbarians Fireball Musketeer Barbarian Hut The Log
Barbarian Hut Elite Barbarians Musketeer Valkyrie
Arrows Fireball Musketeer Ice Wizard
Elite Barbarians Fireball Musketeer Valkyrie Barbarian Hut Ice Wizard
Elite Barbarians Valkyrie Barbarian Hut
Elite Barbarians Fireball Valkyrie Barbarian Hut The Log
Musketeer Barbarian Hut
Elite Barbarians Musketeer Valkyrie
Arrows Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Fireball Valkyrie Barbarian Hut
Fireball Musketeer Valkyrie Barbarian Hut
Elite Barbarians Fireball Musketeer Valkyrie Barbarian Hut The Log
Arrows Valkyrie Elite Barbarians Fireball Musketeer Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie Barbarian Hut The Log
Arrows Fireball Musketeer The Log Ice Wizard
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Musketeer Valkyrie Barbarian Hut The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Musketeer Ice Wizard
Arrows Musketeer The Log
Arrows Fireball The Log Barbarian Hut Ice Wizard
Arrows Fireball The Log
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Valkyrie The Log
Fireball Arrows Musketeer
Elite Barbarians Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball Valkyrie The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows The Log Fireball Valkyrie Ice Wizard
Arrows Fireball The Log Musketeer Ice Wizard
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Elite Barbarians Arrows Fireball Musketeer Ice Wizard
Fireball Musketeer
Elite Barbarians Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer Barbarian Hut
Fireball Arrows Musketeer Ice Wizard
Arrows The Log Fireball
Fireball Musketeer Valkyrie
Arrows The Log Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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