My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Giant Skeleton Ice Wizard Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack
Fireball
Ice Wizard Bandit Inferno Dragon Lumberjack
Poison
Ice Wizard
Lightning
Ice Wizard Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Bandit Inferno Dragon Lumberjack Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Bandit Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Lumberjack Mega Knight
Rocket
Giant Skeleton
Arrows Ice Wizard Bandit Lumberjack
Ice Wizard
Giant Skeleton Bandit Lumberjack
Bandit
Arrows Giant Skeleton Ice Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Giant Skeleton Ice Wizard Bandit Mega Knight
Mega Knight
Inferno Dragon Arrows Bandit Lumberjack

Defense Synergies 1 13

Arrows
Mega Knight Giant Skeleton Ice Wizard Bandit Lumberjack
Rocket
Giant Skeleton
Arrows Ice Wizard Lumberjack
Ice Wizard
Arrows Giant Skeleton Bandit Inferno Dragon Lumberjack Mega Knight
Bandit
Arrows Ice Wizard Lumberjack Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Lumberjack
Arrows Giant Skeleton Ice Wizard Bandit
Mega Knight
Arrows Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Lumberjack Ice Wizard Bandit Mega Knight
Rocket Lumberjack Mega Knight Giant Skeleton Ice Wizard Bandit Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Bandit Mega Knight
Arrows Rocket Giant Skeleton Lumberjack Mega Knight
Arrows Ice Wizard Bandit Lumberjack Mega Knight
Rocket Inferno Dragon Arrows Ice Wizard
Rocket Arrows Giant Skeleton Bandit Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Giant Skeleton Ice Wizard Bandit Lumberjack Mega Knight
Ice Wizard Arrows Giant Skeleton Bandit Lumberjack Mega Knight
Arrows Inferno Dragon Ice Wizard
Lumberjack Mega Knight Rocket Giant Skeleton Ice Wizard Bandit
Rocket Mega Knight Arrows Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Rocket Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Ice Wizard Bandit Lumberjack
Arrows Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Skeleton Bandit
Bandit Arrows Rocket Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Bandit Lumberjack Mega Knight Rocket
Rocket Giant Skeleton Lumberjack Mega Knight Bandit
Giant Skeleton Bandit Inferno Dragon Lumberjack Mega Knight
Arrows Rocket Ice Wizard
Rocket Giant Skeleton Ice Wizard Bandit Lumberjack
Giant Skeleton Mega Knight Inferno Dragon Lumberjack
Rocket Giant Skeleton Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton Lumberjack
Rocket Mega Knight Arrows Giant Skeleton
Rocket Giant Skeleton Mega Knight Bandit Lumberjack
Mega Knight
Rocket Giant Skeleton Inferno Dragon Lumberjack
Arrows Mega Knight Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton Bandit
Arrows Ice Wizard Bandit
Rocket Arrows Giant Skeleton Bandit
Arrows Rocket Giant Skeleton
Rocket Arrows Mega Knight
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Bandit
Rocket Lumberjack
Rocket Arrows Bandit
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Bandit Mega Knight
Rocket Arrows Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard Mega Knight
Inferno Dragon
Arrows Ice Wizard Bandit
Arrows Bandit Mega Knight
Rocket Arrows Bandit
Arrows Ice Wizard
Rocket
Arrows Rocket Bandit Mega Knight
Rocket Arrows
Giant Skeleton Mega Knight
Rocket Arrows
Rocket Bandit
Rocket Arrows Ice Wizard
Arrows
Rocket Lumberjack Mega Knight
Arrows
Rocket Arrows Giant Skeleton
Mega Knight
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Bandit Mega Knight

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