My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Golem Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Three Musketeers Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Bandit
Giant Snowball
Fire Spirit Three Musketeers Skeleton Army
Zap
Fire Spirit Three Musketeers Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Rascals Three Musketeers Skeleton Army Ice Wizard Bandit
The Log
Fire Spirit Rascals Three Musketeers Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Rascals Skeleton Army
Royal Delivery
Fire Spirit Rascals Three Musketeers Skeleton Army Ice Wizard Bandit
Fireball
Rascals Three Musketeers Skeleton Army Ice Wizard Bandit
Poison
Rascals Three Musketeers Skeleton Army Ice Wizard
Lightning
Ice Golem Three Musketeers Ice Wizard Bandit
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Skeleton Army Ice Wizard Bandit Fireball Rascals Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Skeleton Army Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Three Musketeers Bandit
Rascals
Bandit
Ice Golem
Three Musketeers Fire Spirit
Fireball
Three Musketeers
Ice Golem Fire Spirit Bandit
Skeleton Army
Ice Wizard
Bandit
Bandit
Fire Spirit Rascals Three Musketeers Ice Wizard

Defense Synergies 0 11

Fire Spirit
Ice Golem
Rascals
Ice Golem
Fire Spirit Fireball Three Musketeers Ice Wizard Bandit
Fireball
Ice Golem Ice Wizard Bandit
Three Musketeers
Ice Golem Bandit
Skeleton Army
Ice Wizard Bandit
Ice Wizard
Ice Golem Fireball Skeleton Army Bandit
Bandit
Ice Golem Fireball Three Musketeers Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Skeleton Army Rascals Three Musketeers Ice Wizard Bandit
Three Musketeers Skeleton Army Fire Spirit Rascals Ice Wizard Bandit
Three Musketeers Skeleton Army Rascals Ice Wizard Bandit
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Rascals Ice Wizard Bandit
Three Musketeers Fire Spirit Rascals Fireball Ice Wizard
Rascals Ice Golem Fireball Bandit
Three Musketeers Rascals Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Rascals Ice Golem Ice Wizard Bandit
Skeleton Army Ice Wizard Rascals Ice Golem Fireball Bandit
Three Musketeers Rascals Fireball Ice Wizard
Skeleton Army Fire Spirit Rascals Fireball Three Musketeers Ice Wizard Bandit
Fire Spirit Fireball Three Musketeers Skeleton Army Rascals
Skeleton Army Rascals Three Musketeers Bandit
Skeleton Army Rascals Fireball Three Musketeers Bandit
Three Musketeers Rascals Fireball Skeleton Army
Fire Spirit Fireball Rascals Three Musketeers Skeleton Army Ice Wizard Bandit
Fire Spirit Rascals Ice Golem Fireball Ice Wizard Bandit
Three Musketeers
Rascals Skeleton Army Fire Spirit Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Ice Golem Fireball Bandit
Fireball Bandit Ice Golem
Skeleton Army Bandit Rascals Ice Golem
Skeleton Army Rascals Ice Golem Fireball Bandit
Rascals Three Musketeers Skeleton Army Bandit
Fire Spirit Fireball Rascals Ice Golem Three Musketeers Ice Wizard
Rascals Skeleton Army Ice Golem Fireball Ice Wizard Bandit
Rascals Skeleton Army
Ice Golem Fireball Skeleton Army Bandit
Three Musketeers Skeleton Army
Rascals
Skeleton Army Fireball
Rascals Skeleton Army Ice Golem Fireball Three Musketeers Bandit
Rascals Fireball Three Musketeers Skeleton Army
Rascals Skeleton Army Ice Golem Fireball Three Musketeers
Rascals Ice Golem Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem Bandit
Fireball Ice Wizard Bandit
Fireball Bandit
Rascals Ice Golem Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Golem Ice Wizard
Fire Spirit
Fireball Fire Spirit Ice Golem Ice Wizard
Fireball Bandit
Fire Spirit Fireball Three Musketeers
Fireball Bandit
Fireball Fire Spirit
Fire Spirit Ice Golem Fireball Three Musketeers Bandit
Fireball Bandit
Ice Golem Fireball
Fireball Three Musketeers Bandit
Fireball Three Musketeers Bandit
Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Bandit
Fire Spirit Fireball
Fireball
Fireball
Fireball
Ice Golem Fire Spirit Fireball Ice Wizard
Fireball Ice Wizard Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Ice Golem Fireball Ice Wizard
Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Fire Spirit Fireball Skeleton Army Bandit
Fireball Fire Spirit Three Musketeers Ice Wizard
Fireball
Fireball Rascals Three Musketeers
Ice Golem Fireball
Fireball
Three Musketeers
Rascals Fireball
Fireball
Fireball Bandit

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