My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Barbarians Three Musketeers Lumberjack
Zap
Minions Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers Ice Wizard Lumberjack
The Log
Barbarians Three Musketeers Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Three Musketeers P.E.K.K.A Ice Wizard Lumberjack
Fireball
Minions Barbarians Elixir Collector Three Musketeers Ice Wizard Lumberjack
Poison
Minions Barbarians Elixir Collector Three Musketeers Ice Wizard
Lightning
Elixir Collector Three Musketeers Ice Wizard Lumberjack
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Lumberjack Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Ice Wizard Lumberjack

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack
Minions
P.E.K.K.A Lumberjack
Barbarians
Elixir Collector
Three Musketeers
P.E.K.K.A
Arrows Minions Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Lumberjack
Arrows Minions P.E.K.K.A Ice Wizard

Defense Synergies 0 9

Arrows
Barbarians P.E.K.K.A Ice Wizard Lumberjack
Minions
P.E.K.K.A Ice Wizard Lumberjack
Barbarians
Arrows
Elixir Collector
Three Musketeers
P.E.K.K.A
Arrows Minions Ice Wizard
Ice Wizard
Arrows Minions P.E.K.K.A Lumberjack
Lumberjack
Arrows Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians P.E.K.K.A Lumberjack Minions Three Musketeers Ice Wizard
Barbarians Three Musketeers P.E.K.K.A Lumberjack Minions Ice Wizard
Barbarians Three Musketeers P.E.K.K.A Lumberjack Minions Ice Wizard
Arrows Barbarians P.E.K.K.A Lumberjack
Arrows Minions Ice Wizard Lumberjack
Minions Three Musketeers Arrows Ice Wizard
Arrows Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Minions Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Minions Barbarians Ice Wizard Arrows Lumberjack
Arrows Minions Three Musketeers Ice Wizard
Barbarians P.E.K.K.A Lumberjack Minions Three Musketeers Ice Wizard
Three Musketeers Arrows Minions Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Three Musketeers Lumberjack
Barbarians Three Musketeers P.E.K.K.A Lumberjack
Barbarians Three Musketeers Arrows Minions P.E.K.K.A Lumberjack
Arrows Minions Barbarians Three Musketeers Ice Wizard Lumberjack
Arrows Minions Barbarians Ice Wizard Lumberjack
Barbarians P.E.K.K.A Three Musketeers Lumberjack
Arrows Minions Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack P.E.K.K.A
Arrows Lumberjack
Barbarians P.E.K.K.A Lumberjack Minions
P.E.K.K.A Lumberjack Barbarians
Barbarians P.E.K.K.A Three Musketeers Lumberjack
Arrows Minions Three Musketeers Ice Wizard
P.E.K.K.A Minions Barbarians Ice Wizard Lumberjack
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Minions Barbarians Lumberjack
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Three Musketeers Lumberjack
Barbarians Three Musketeers
Barbarians Minions Three Musketeers P.E.K.K.A Lumberjack
Arrows Minions Barbarians P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows Barbarians
Arrows
Arrows Minions Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Minions Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Arrows Minions
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Arrows Three Musketeers
Arrows
Minions
Arrows
Arrows Barbarians
Arrows Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard
Minions
Arrows
Arrows
P.E.K.K.A
Arrows
Minions Barbarians
Arrows Three Musketeers Ice Wizard
Arrows
Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers P.E.K.K.A
Minions

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: