My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Ice Spirit Valkyrie Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard P.E.K.K.A Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Valkyrie Lumberjack Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie P.E.K.K.A Lumberjack
Zap
Ice Spirit P.E.K.K.A Valkyrie The Log Lumberjack
Valkyrie
Ice Spirit Lumberjack Zap Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Ice Spirit Zap Valkyrie Wizard The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Lumberjack
Valkyrie Ice Spirit Zap Wizard P.E.K.K.A The Log

Defense Synergies 2 18

Ice Spirit
Zap Valkyrie Wizard P.E.K.K.A The Log Lumberjack
Zap
Ice Spirit Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie
Ice Spirit Zap Wizard P.E.K.K.A The Log Lumberjack
Wizard
Ice Spirit Valkyrie P.E.K.K.A The Log Lumberjack
Lightning
The Log
P.E.K.K.A
The Log Ice Spirit Zap Valkyrie Wizard
The Log
P.E.K.K.A Ice Spirit Zap Valkyrie Wizard Lightning Lumberjack
Lumberjack
Ice Spirit Zap Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Wizard The Log
P.E.K.K.A Lumberjack Ice Spirit Zap Valkyrie The Log
P.E.K.K.A Lumberjack Valkyrie Lightning
P.E.K.K.A Lumberjack Valkyrie
Lightning Valkyrie P.E.K.K.A The Log Lumberjack
The Log Zap Valkyrie Lumberjack
Lightning Ice Spirit Zap Wizard
Lightning Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Ice Spirit Valkyrie Lumberjack
Valkyrie Zap Wizard The Log Lumberjack
Zap Wizard
P.E.K.K.A Lumberjack Ice Spirit Zap Valkyrie Wizard Lightning The Log
Valkyrie Wizard Ice Spirit Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit Zap Lightning P.E.K.K.A The Log Lumberjack
Wizard Valkyrie P.E.K.K.A Lumberjack
Ice Spirit Zap Valkyrie Wizard The Log Lumberjack
Zap Valkyrie Wizard The Log Ice Spirit Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Wizard P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A
Zap Valkyrie Wizard Lightning The Log Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Zap Valkyrie Lightning The Log
Valkyrie Lightning P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Valkyrie Lumberjack
Wizard Ice Spirit Zap
P.E.K.K.A Valkyrie Lightning Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap Lightning P.E.K.K.A Ice Spirit Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
Lightning P.E.K.K.A Zap Valkyrie The Log
Lightning P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Ice Spirit Zap Valkyrie Lightning P.E.K.K.A The Log Lumberjack
Valkyrie Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Zap The Log
Lightning The Log
Lightning Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Ice Spirit Zap
Wizard The Log
The Log Ice Spirit Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Lumberjack
Lightning Zap Valkyrie Wizard The Log
Lightning Zap Wizard
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Wizard The Log
Lightning Zap Valkyrie Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Ice Spirit Valkyrie Wizard
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Wizard
Zap Lightning Ice Spirit Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning The Log
Zap Lightning Ice Spirit
Lightning Zap Wizard
The Log
Lightning Valkyrie Wizard Lumberjack
The Log Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Ice Spirit Lightning The Log
Zap Lightning
Lightning Zap The Log

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