My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Bandit Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Ice Spirit Valkyrie Wizard Bandit Lumberjack
The Log
Ice Spirit Bandit Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard Bandit Lumberjack Ram Rider
Fireball
Wizard Bandit Lumberjack Ram Rider
Poison
Wizard
Lightning
Valkyrie Wizard Bandit Lumberjack Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Valkyrie Lumberjack Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Valkyrie

Attack Synergies 4 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bandit Lumberjack Ram Rider Mega Knight
Zap
Ice Spirit Ram Rider Valkyrie Bandit Lumberjack Mega Knight
Valkyrie
Ice Spirit Lumberjack Zap Wizard Bandit Ram Rider
Wizard
Valkyrie Bandit Lumberjack Ram Rider Mega Knight
Bandit
Ice Spirit Zap Valkyrie Wizard Lumberjack Ram Rider Mega Knight
Lumberjack
Valkyrie Ice Spirit Zap Wizard Bandit Ram Rider Mega Knight
Ram Rider
Zap Ice Spirit Valkyrie Wizard Bandit Lumberjack Mega Knight
Mega Knight
Ice Spirit Zap Wizard Bandit Lumberjack Ram Rider

Defense Synergies 2 20

Ice Spirit
Zap Valkyrie Wizard Bandit Lumberjack Ram Rider Mega Knight
Zap
Ice Spirit Mega Knight Valkyrie Bandit Lumberjack Ram Rider
Valkyrie
Ice Spirit Zap Wizard Bandit Lumberjack
Wizard
Ice Spirit Valkyrie Bandit Lumberjack Mega Knight
Bandit
Ice Spirit Zap Valkyrie Wizard Lumberjack Ram Rider Mega Knight
Lumberjack
Ice Spirit Zap Valkyrie Wizard Bandit Ram Rider
Ram Rider
Ice Spirit Zap Bandit Lumberjack
Mega Knight
Zap Ice Spirit Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Lumberjack Ice Spirit Zap Valkyrie Bandit Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Valkyrie Bandit
Lumberjack Valkyrie Bandit Ram Rider Mega Knight
Valkyrie Lumberjack Mega Knight
Zap Valkyrie Bandit Lumberjack Mega Knight
Ram Rider Ice Spirit Zap Wizard
Zap Valkyrie Bandit Ram Rider Mega Knight
Lumberjack
Ice Spirit Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Zap Wizard Bandit Lumberjack Ram Rider Mega Knight
Zap Wizard Ram Rider
Lumberjack Mega Knight Ice Spirit Zap Valkyrie Wizard Bandit Ram Rider
Valkyrie Wizard Mega Knight Ice Spirit Zap Lumberjack
Bandit Lumberjack Ram Rider Mega Knight
Ice Spirit Zap Bandit Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Lumberjack
Ice Spirit Mega Knight Zap Valkyrie Wizard Bandit Lumberjack Ram Rider
Zap Valkyrie Wizard Ice Spirit Bandit Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Valkyrie Wizard Mega Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Bandit
Bandit Zap Valkyrie Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Ice Spirit Zap Valkyrie Ram Rider
Valkyrie Lumberjack Mega Knight Zap Bandit Ram Rider
Valkyrie Bandit Lumberjack Ram Rider Mega Knight
Wizard Ice Spirit Zap Ram Rider
Valkyrie Bandit Lumberjack Ram Rider
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Ice Spirit Valkyrie Bandit
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Bandit Lumberjack Ram Rider
Wizard Valkyrie Mega Knight
Ice Spirit Zap Valkyrie Lumberjack
Valkyrie Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Ram Rider
Bandit
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Ice Spirit Zap Ram Rider
Wizard
Ice Spirit Zap Wizard Ram Rider
Zap Wizard Bandit Ram Rider
Lumberjack
Zap Valkyrie Wizard Bandit Ram Rider
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard Mega Knight
Zap Wizard Bandit Ram Rider
Zap Wizard Bandit Ram Rider Mega Knight
Zap Bandit
Zap Wizard
Zap Ice Spirit Wizard
Zap Wizard Bandit Mega Knight
Zap Ice Spirit
Mega Knight
Wizard
Zap Ice Spirit Bandit
Zap Wizard Ram Rider
Valkyrie Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Ice Spirit
Zap
Zap Bandit Mega Knight

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