My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Giant Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Ice Spirit Tesla Barbarians Dart Goblin Hunter
The Log
Ice Spirit Barbarians Royal Giant Dart Goblin Hunter
Earthquake
Tesla Barbarians
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Barbarians Dart Goblin Hunter
Fireball
Tesla Barbarians Dart Goblin Hunter
Poison
Barbarians Dart Goblin Hunter
Lightning
Tesla Hunter
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Dart Goblin Tesla Hunter Barbarians Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Dart Goblin Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Barbarians Royal Giant Dart Goblin Hunter Mega Knight
Zap
Ice Spirit Royal Giant Dart Goblin Hunter Mega Knight
Tesla
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Dart Goblin Hunter Ice Spirit Zap
Dart Goblin
Royal Giant Ice Spirit Zap Mega Knight
Hunter
Royal Giant Ice Spirit Zap Mega Knight
Mega Knight
Ice Spirit Zap Dart Goblin Hunter

Defense Synergies 2 13

Ice Spirit
Zap Tesla Barbarians Dart Goblin Hunter Mega Knight
Zap
Ice Spirit Mega Knight Tesla Barbarians Dart Goblin Hunter
Tesla
Ice Spirit Zap Dart Goblin
Barbarians
Ice Spirit Zap
Royal Giant
Dart Goblin
Ice Spirit Zap Tesla Hunter Mega Knight
Hunter
Ice Spirit Zap Dart Goblin Mega Knight
Mega Knight
Zap Ice Spirit Dart Goblin Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Barbarians Hunter Ice Spirit Zap Tesla Dart Goblin Mega Knight
Tesla Barbarians Hunter Mega Knight Dart Goblin
Tesla Barbarians Hunter Dart Goblin Mega Knight
Barbarians Mega Knight
Zap Tesla Dart Goblin Hunter Mega Knight
Tesla Dart Goblin Hunter Ice Spirit Zap
Zap Tesla Barbarians Dart Goblin Mega Knight
Tesla Barbarians Hunter
Ice Spirit Tesla Barbarians Dart Goblin Hunter Mega Knight
Barbarians Dart Goblin Zap Tesla Hunter Mega Knight
Tesla Hunter Zap Dart Goblin
Tesla Barbarians Hunter Mega Knight Ice Spirit Zap
Mega Knight Ice Spirit Zap Tesla Barbarians Dart Goblin Hunter
Barbarians Tesla Hunter Mega Knight
Barbarians Ice Spirit Zap Tesla Hunter Mega Knight
Tesla Barbarians Mega Knight Hunter
Ice Spirit Tesla Mega Knight Zap Barbarians Dart Goblin Hunter
Zap Hunter Ice Spirit Tesla Barbarians Dart Goblin Mega Knight
Barbarians Tesla Dart Goblin Hunter
Mega Knight Tesla Barbarians Dart Goblin Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Tesla
Zap Tesla Hunter Mega Knight
Barbarians Mega Knight Ice Spirit Zap Hunter
Hunter Mega Knight Zap Tesla Barbarians
Barbarians Tesla Hunter Mega Knight
Ice Spirit Zap Tesla Dart Goblin Hunter
Tesla Barbarians Dart Goblin Hunter
Mega Knight Tesla Barbarians Hunter
Zap Mega Knight Ice Spirit Barbarians
Tesla Barbarians Dart Goblin
Mega Knight Tesla Barbarians Dart Goblin Hunter
Mega Knight Zap Barbarians
Barbarians Mega Knight Tesla Hunter
Tesla Barbarians Dart Goblin Mega Knight
Tesla Barbarians Ice Spirit Zap Dart Goblin Hunter
Mega Knight Zap Tesla Barbarians Dart Goblin Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Barbarians Dart Goblin
Zap Mega Knight
Ice Spirit Zap Dart Goblin Hunter
Dart Goblin
Ice Spirit Zap Dart Goblin Hunter
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Hunter
Dart Goblin Mega Knight
Zap Dart Goblin Hunter Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap Barbarians
Zap Ice Spirit Hunter Mega Knight
Zap Dart Goblin Hunter
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin Hunter
Zap Ice Spirit Dart Goblin
Zap Dart Goblin Hunter Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Barbarians Dart Goblin
Zap Dart Goblin Hunter
Dart Goblin Hunter Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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