My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Hog Rider Miner Princess
Zap
Archers Princess
Barbarian Barrel
Ice Spirit Archers Princess Electro Wizard
The Log
Ice Spirit Archers Hog Rider Princess
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers Princess
Royal Delivery
Ice Spirit Archers Hog Rider Miner Princess Electro Wizard
Fireball
Archers Hog Rider Princess Electro Wizard
Poison
Archers Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Miner Princess Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Archers Miner Princess
Zap
Ice Spirit Arrows Hog Rider Miner Electro Wizard Archers Princess
Archers
Ice Spirit Zap Arrows Hog Rider Miner
Arrows
Zap Hog Rider Archers Miner
Hog Rider
Ice Spirit Zap Arrows Archers Princess Electro Wizard
Miner
Zap Ice Spirit Archers Arrows Electro Wizard
Princess
Ice Spirit Zap Hog Rider
Electro Wizard
Zap Hog Rider Miner

Defense Synergies 2 9

Ice Spirit
Zap Archers Miner Princess Electro Wizard
Zap
Ice Spirit Electro Wizard Archers Arrows Miner Princess
Archers
Ice Spirit Zap Electro Wizard
Arrows
Zap
Hog Rider
Miner
Ice Spirit Zap
Princess
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Ice Spirit Zap Electro Wizard
Archers Electro Wizard
Electro Wizard
Arrows Princess
Arrows Zap Archers Electro Wizard
Electro Wizard Ice Spirit Zap Archers Arrows Princess
Zap Arrows Electro Wizard
Princess
Ice Spirit Archers Miner Electro Wizard
Archers Electro Wizard Zap Arrows Princess
Arrows Zap Archers Princess Electro Wizard
Ice Spirit Zap Electro Wizard
Ice Spirit Zap Arrows Princess Electro Wizard
Electro Wizard
Ice Spirit Zap Electro Wizard
Arrows Electro Wizard
Ice Spirit Arrows Zap Archers Electro Wizard
Zap Arrows Ice Spirit Archers Princess Electro Wizard
Electro Wizard
Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Electro Wizard
Electro Wizard Zap Archers Arrows Miner
Ice Spirit Zap Electro Wizard
Zap Electro Wizard
Arrows Ice Spirit Zap Archers Princess Electro Wizard
Archers Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Arrows Electro Wizard
Archers Princess
Electro Wizard Ice Spirit Zap Archers
Arrows Zap Archers Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Miner Princess Electro Wizard
Arrows Miner
Arrows
Zap Arrows
Arrows Ice Spirit Zap Princess
Archers Arrows Princess
Arrows Ice Spirit Zap Princess
Arrows Miner Zap
Electro Wizard
Miner Zap Arrows Princess Electro Wizard
Zap Archers Arrows Princess
Miner Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Zap Archers Arrows Princess Electro Wizard
Zap Arrows Miner Princess
Arrows Princess
Zap Arrows
Zap Arrows Ice Spirit Princess
Arrows Miner Zap Princess Electro Wizard
Zap Arrows Miner Princess
Miner Zap Arrows
Zap Archers Arrows Princess Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Arrows Miner
Zap Ice Spirit Arrows Princess Electro Wizard
Arrows Princess
Zap Electro Wizard Ice Spirit Archers Princess
Zap Archers Arrows Princess Electro Wizard
Arrows
Miner Princess Electro Wizard
Arrows Zap Princess
Zap Arrows
Zap Ice Spirit Princess Electro Wizard
Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard

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